Struct sdl2_mixer::Group [] [src]

pub struct Group(_);

Sound effect channel grouping.

Methods

impl Group
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fn add_channels_range(self, from: isize, to: isize) -> isize

Add channels starting at from up through to to group tag, or reset it's group to the default group tag (-1).

fn add_channel(self, Channel: Channel) -> bool

Add which channel to group tag, or reset it's group to the default group tag

fn count(self) -> isize

Count the number of channels in group

fn find_available(self) -> Option<Channel>

Find the first available (not playing) channel in group

fn find_oldest(self) -> Option<Channel>

Find the oldest actively playing channel in group

fn find_newest(self) -> Option<Channel>

Find the newest, most recently started, actively playing channel in group.

fn fade_out(self, ms: isize) -> isize

Gradually fade out channels in group over some milliseconds starting from now. Returns the number of channels set to fade out.

fn halt(self)

Halt playback on all channels in group.

Trait Implementations

impl Clone for Group
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fn clone(&self) -> Group

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

impl Copy for Group
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impl Default for Group
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fn default() -> Group

Returns the "default value" for a type. Read more