Struct sdl2_mixer::Channel
[−]
[src]
pub struct Channel(_);
Sound effect channel.
Methods
impl Channel
[src]
fn all() -> Channel
Represent for all channels (-1)
fn post() -> Channel
This is the MIX_CHANNEL_POST (-2)
fn set_volume(self, volume: isize) -> isize
Set the volume for any allocated channel.
fn get_volume(self) -> isize
Returns the channels volume on scale of 0 to 128.
fn play(self, chunk: &Chunk, loops: isize) -> SdlResult<Channel>
Play chunk on channel, or if channel is -1, pick the first free unreserved channel.
fn play_timed(self, chunk: &Chunk, loops: isize, ticks: isize) -> SdlResult<Channel>
fn fade_in(self, chunk: &Chunk, loops: isize, ms: isize) -> SdlResult<Channel>
Play chunk on channel, or if channel is -1, pick the first free unreserved channel.
fn fade_in_timed(self, chunk: &Chunk, loops: isize, ms: isize, ticks: isize) -> SdlResult<Channel>
fn pause(self)
Pause channel, or all playing channels if -1 is passed in.
fn resume(self)
Unpause channel, or all playing and paused channels if -1 is passed in.
fn halt(self)
Halt channel playback
fn expire(self, ticks: isize) -> isize
Halt channel playback, after ticks milliseconds.
fn fade_out(self, ms: isize) -> isize
Gradually fade out which channel over ms milliseconds starting from now.
fn is_playing(self) -> bool
if channel is playing, or not.
fn is_paused(self) -> bool
if channel is paused, or not.
fn get_fading(self) -> Fading
if channel is fading in, out, or not
fn get_chunk(self) -> Option<Chunk>
Get the most recent sample chunk pointer played on channel.
fn unregister_all_effects(self) -> SdlResult<()>
This removes all effects registered to channel.
fn set_panning(self, left: u8, right: u8) -> SdlResult<()>
Sets a panning effect, where left and right is the volume of the left and right channels. They range from 0 (silence) to 255 (loud).
fn unset_panning(self) -> SdlResult<()>
Unregisters panning effect.
fn set_distance(self, distance: u8) -> SdlResult<()>
This effect simulates a simple attenuation of volume due to distance. distance ranges from 0 (close/loud) to 255 (far/quiet).
fn unset_distance(self) -> SdlResult<()>
Unregisters distance effect.
fn set_position(self, angle: i16, distance: u8) -> SdlResult<()>
This effect emulates a simple 3D audio effect. angle ranges from 0 to 360 degrees going clockwise, where 0 is directly in front. distance ranges from 0 (close/loud) to 255 (far/quiet).
fn unset_position(self) -> SdlResult<()>
Unregisters position effect.
fn set_reverse_stereo(self, flip: bool) -> SdlResult<()>
Simple reverse stereo, swaps left and right channel sound. true for reverse, false to unregister effect.
Trait Implementations
impl PartialEq for Channel
[src]
fn eq(&self, __arg_0: &Channel) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Channel) -> bool
This method tests for !=
.
impl Clone for Channel
[src]
fn clone(&self) -> Channel
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more