Struct sdl2::render::Texture

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pub struct Texture<'r> { /* private fields */ }
Expand description

A texture for a rendering context.

Every Texture is owned by a TextureCreator. Internally, a texture is destroyed via its Drop implementation. A texture can only be used by the Canvas it was originally created from, it is undefined behavior otherwise.

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impl<'r> Texture<'r>

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pub fn query(&self) -> TextureQuery

Queries the attributes of the texture.

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pub fn set_color_mod(&mut self, red: u8, green: u8, blue: u8)

Sets an additional color value multiplied into render copy operations.

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pub fn color_mod(&self) -> (u8, u8, u8)

Gets the additional color value multiplied into render copy operations.

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pub fn set_alpha_mod(&mut self, alpha: u8)

Sets an additional alpha value multiplied into render copy operations.

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pub fn alpha_mod(&self) -> u8

Gets the additional alpha value multiplied into render copy operations.

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pub fn set_blend_mode(&mut self, blend: BlendMode)

Sets the blend mode used for drawing operations (Fill and Line).

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pub fn blend_mode(&self) -> BlendMode

Gets the blend mode used for texture copy operations.

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pub fn update<R>( &mut self, rect: R, pixel_data: &[u8], pitch: usize ) -> Result<(), UpdateTextureError>
where R: Into<Option<Rect>>,

Updates the given texture rectangle with new pixel data.

pitch is the number of bytes in a row of pixel data, including padding between lines

  • If rect is None, the entire texture is updated.
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pub fn update_yuv<R>( &mut self, rect: R, y_plane: &[u8], y_pitch: usize, u_plane: &[u8], u_pitch: usize, v_plane: &[u8], v_pitch: usize ) -> Result<(), UpdateTextureYUVError>
where R: Into<Option<Rect>>,

Updates a rectangle within a planar YV12 or IYUV texture with new pixel data.

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pub fn with_lock<F, R, R2>(&mut self, rect: R2, func: F) -> Result<R, String>
where F: FnOnce(&mut [u8], usize) -> R, R2: Into<Option<Rect>>,

Locks the texture for write-only pixel access. The texture must have been created with streaming access.

F is a function that is passed the write-only texture buffer, and the pitch of the texture (size of a row in bytes).

Remarks

As an optimization, the pixels made available for editing don’t necessarily contain the old texture data. This is a write-only operation, and if you need to keep a copy of the texture data you should do that at the application level.

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pub unsafe fn gl_bind_texture(&mut self) -> (f32, f32)

Binds an OpenGL/ES/ES2 texture to the current context for use with when rendering OpenGL primitives directly.

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pub unsafe fn gl_unbind_texture(&mut self)

Unbinds an OpenGL/ES/ES2 texture from the current context.

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pub fn gl_with_bind<R, F: FnOnce(f32, f32) -> R>(&mut self, f: F) -> R

Binds and unbinds an OpenGL/ES/ES2 texture from the current context.

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pub const fn raw(&self) -> *mut SDL_Texture

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pub fn from_surface<'a, T>( surface: &Surface<'_>, texture_creator: &'a TextureCreator<T> ) -> Result<Texture<'a>, TextureValueError>

A convenience function for TextureCreator::create_texture_from_surface.

use sdl2::pixels::PixelFormatEnum;
use sdl2::surface::Surface;
use sdl2::render::{Canvas, Texture};
use sdl2::video::Window;

// We init systems.
let sdl_context = sdl2::init().expect("failed to init SDL");
let video_subsystem = sdl_context.video().expect("failed to get video context");

// We create a window.
let window = video_subsystem.window("sdl2 demo", 800, 600)
    .build()
    .expect("failed to build window");

// We get the canvas from which we can get the `TextureCreator`.
let mut canvas: Canvas<Window> = window.into_canvas()
    .build()
    .expect("failed to build window's canvas");
let texture_creator = canvas.texture_creator();

let surface = Surface::new(512, 512, PixelFormatEnum::RGB24).unwrap();
let texture = Texture::from_surface(&surface, &texture_creator).unwrap();

Trait Implementations§

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impl<'r> Drop for Texture<'r>

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fn drop(&mut self)

Executes the destructor for this type. Read more

Auto Trait Implementations§

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impl<'r> RefUnwindSafe for Texture<'r>

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impl<'r> !Send for Texture<'r>

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impl<'r> !Sync for Texture<'r>

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impl<'r> Unpin for Texture<'r>

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impl<'r> UnwindSafe for Texture<'r>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.