Enum sdl2::render::TextureAccess
source · #[repr(i32)]pub enum TextureAccess {
Static = 0,
Streaming = 1,
Target = 2,
}
Variants§
Trait Implementations§
source§impl Clone for TextureAccess
impl Clone for TextureAccess
source§fn clone(&self) -> TextureAccess
fn clone(&self) -> TextureAccess
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for TextureAccess
impl Debug for TextureAccess
source§impl Hash for TextureAccess
impl Hash for TextureAccess
source§impl PartialEq for TextureAccess
impl PartialEq for TextureAccess
source§fn eq(&self, other: &TextureAccess) -> bool
fn eq(&self, other: &TextureAccess) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl TryFrom<u32> for TextureAccess
impl TryFrom<u32> for TextureAccess
impl Copy for TextureAccess
impl Eq for TextureAccess
impl StructuralEq for TextureAccess
impl StructuralPartialEq for TextureAccess
Auto Trait Implementations§
impl RefUnwindSafe for TextureAccess
impl Send for TextureAccess
impl Sync for TextureAccess
impl Unpin for TextureAccess
impl UnwindSafe for TextureAccess
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more