pub trait LoadTexture {
// Required methods
fn load_texture<P: AsRef<Path>>(
&self,
filename: P,
) -> Result<Texture<'_>, String>;
fn load_texture_bytes(&self, buf: &[u8]) -> Result<Texture<'_>, String>;
}
Expand description
Method extensions for creating Textures from a TextureCreator
Required Methods§
fn load_texture<P: AsRef<Path>>( &self, filename: P, ) -> Result<Texture<'_>, String>
fn load_texture_bytes(&self, buf: &[u8]) -> Result<Texture<'_>, String>
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.