pub struct JoystickSubsystem { /* private fields */ }

Implementations

Retrieve the total number of attached joysticks and controllers identified by SDL.

Attempt to open the joystick at index joystick_index and return it.

Return the name of the joystick at index joystick_index.

Get the GUID for the joystick at index joystick_index

If state is true joystick events are processed, otherwise they’re ignored.

Return true if joystick events are processed.

Force joystick update when not using the event loop

Obtain an SDL context.

Trait Implementations

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