pub struct Joystick { /* private fields */ }
Expand description

Wrapper around the SDL_Joystick object

Implementations

Return the name of the joystick or an empty string if no name is found.

Return true if the joystick has been opened and currently connected.

Retrieve the joystick’s GUID

Retrieve the battery level of this joystick

Retrieve the number of axes for this joystick

Gets the position of the given axis.

The function will fail if the joystick doesn’t have the provided axis.

Retrieve the number of buttons for this joystick

Return Ok(true) if button is pressed.

The function will fail if the joystick doesn’t have the provided button.

Retrieve the number of balls for this joystick

Return a pair (dx, dy) containing the difference in axis position since the last poll

Retrieve the number of balls for this joystick

Return the position of hat for this joystick

Set the rumble motors to their specified intensities, if supported. Automatically resets back to zero after duration_ms milliseconds have passed.

Notes

The value range for the intensities is 0 to 0xFFFF.

Do not use std::u32::MAX or similar for duration_ms if you want the rumble effect to keep playing for a long time, as this results in the effect ending immediately after starting due to an overflow. Use some smaller, “huge enough” number instead.

Trait Implementations

Executes the destructor for this type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.