pub struct GameTime {
pub delta: DeltaTime,
}
Fields§
§delta: DeltaTime
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GameTime
impl RefUnwindSafe for GameTime
impl Send for GameTime
impl Sync for GameTime
impl Unpin for GameTime
impl UnwindSafe for GameTime
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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