pub struct GameTime {
pub delta: DeltaTime,
}Fields§
§delta: DeltaTimeImplementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GameTime
impl RefUnwindSafe for GameTime
impl Send for GameTime
impl Sync for GameTime
impl Unpin for GameTime
impl UnwindSafe for GameTime
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Mutably borrows from an owned value. Read more
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impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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impl<T> Pointable for T
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T: Default,
impl<T> TryDefault for Twhere
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Tries to create the default.
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