CallFrame

Struct CallFrame 

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pub struct CallFrame<C, L> { /* private fields */ }
Expand description

A call frame is the basic unit that forms a transaction call stack, which keeps track of the owned objects and references by this function.

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impl<C, L> CallFrame<C, L>
where L: Clone,

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pub fn new_root(init: CallFrameInit<C>) -> CallFrame<C, L>

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pub fn new_child_from_parent<S>( substate_io: &SubstateIO<'_, S>, parent: &mut CallFrame<C, L>, call_frame_data: C, message: CallFrameMessage, ) -> Result<CallFrame<C, L>, CreateFrameError>

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pub fn pass_message<S>( substate_io: &SubstateIO<'_, S>, from: &mut CallFrame<C, L>, to: &mut CallFrame<C, L>, message: CallFrameMessage, ) -> Result<(), PassMessageError>

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pub fn stack_id(&self) -> usize

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pub fn depth(&self) -> usize

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pub fn data(&self) -> &C

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pub fn data_mut(&mut self) -> &mut C

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pub fn pin_node<'f, S>( &mut self, substate_io: &mut SubstateIO<'_, S>, node_id: NodeId, ) -> Result<(), PinNodeError>

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pub fn mark_substate_as_transient<'f, S>( &mut self, substate_io: &mut SubstateIO<'_, S>, node_id: NodeId, partition_num: PartitionNumber, substate_key: SubstateKey, ) -> Result<(), MarkTransientSubstateError>

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pub fn create_node<'f, S, E>( &mut self, substate_io: &mut SubstateIO<'_, S>, handler: &mut impl CallFrameIOAccessHandler<C, L, E>, node_id: NodeId, node_substates: BTreeMap<PartitionNumber, BTreeMap<SubstateKey, IndexedScryptoValue>>, ) -> Result<(), CallbackError<CreateNodeError, E>>

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pub fn drop_node<E, S>( &mut self, substate_io: &mut SubstateIO<'_, S>, node_id: &NodeId, handler: &mut impl CallFrameIOAccessHandler<C, L, E>, ) -> Result<DroppedNode, CallbackError<DropNodeError, E>>

Removes node from call frame and owned nodes will be possessed by this call frame.

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pub fn move_partition<'f, S, E>( &mut self, substate_io: &'f mut SubstateIO<'_, S>, handler: &mut impl CallFrameIOAccessHandler<C, L, E>, src_node_id: &NodeId, src_partition_number: PartitionNumber, dest_node_id: &NodeId, dest_partition_number: PartitionNumber, ) -> Result<(), CallbackError<MovePartitionError, E>>

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pub fn open_substate<S, E, F>( &mut self, substate_io: &mut SubstateIO<'_, S>, node_id: &NodeId, partition_num: PartitionNumber, substate_key: &SubstateKey, flags: LockFlags, default: Option<F>, data: L, handler: &mut impl CallFrameIOAccessHandler<C, L, E>, ) -> Result<(u32, usize), CallbackError<OpenSubstateError, E>>

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pub fn read_substate<'f, S, H>( &mut self, substate_io: &'f mut SubstateIO<'_, S>, lock_handle: u32, handler: &mut H, ) -> Result<&'f IndexedScryptoValue, CallbackError<ReadSubstateError, <H as CallFrameSubstateReadHandler<C, L>>::Error>>

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pub fn write_substate<'f, S, E>( &mut self, substate_io: &'f mut SubstateIO<'_, S>, lock_handle: u32, substate: IndexedScryptoValue, handler: &mut impl CallFrameIOAccessHandler<C, L, E>, ) -> Result<(), CallbackError<WriteSubstateError, E>>

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pub fn close_substate<S>( &mut self, substate_io: &mut SubstateIO<'_, S>, lock_handle: u32, ) -> Result<(), CloseSubstateError>

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pub fn open_substates(&self) -> Vec<u32>

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pub fn close_all_substates<S>(&mut self, substate_io: &mut SubstateIO<'_, S>)

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pub fn get_handle_info(&self, lock_handle: u32) -> Option<L>

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pub fn add_global_reference(&mut self, address: GlobalAddress)

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pub fn add_direct_access_reference(&mut self, address: InternalAddress)

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pub fn set_substate<'f, S, E>( &mut self, substate_io: &'f mut SubstateIO<'_, S>, node_id: &NodeId, partition_num: PartitionNumber, key: SubstateKey, value: IndexedScryptoValue, handler: &mut impl CallFrameIOAccessHandler<C, L, E>, ) -> Result<(), CallbackError<CallFrameSetSubstateError, E>>

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pub fn remove_substate<'f, S, E>( &mut self, substate_io: &'f mut SubstateIO<'_, S>, node_id: &NodeId, partition_num: PartitionNumber, key: &SubstateKey, handler: &mut impl CallFrameIOAccessHandler<C, L, E>, ) -> Result<Option<IndexedScryptoValue>, CallbackError<CallFrameRemoveSubstateError, E>>

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pub fn scan_keys<'f, K, S, E>( &mut self, substate_io: &'f mut SubstateIO<'_, S>, node_id: &NodeId, partition_num: PartitionNumber, limit: u32, handler: &mut impl CallFrameIOAccessHandler<C, L, E>, ) -> Result<Vec<SubstateKey>, CallbackError<CallFrameScanKeysError, E>>

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pub fn drain_substates<'f, K, S, E>( &mut self, substate_io: &'f mut SubstateIO<'_, S>, node_id: &NodeId, partition_num: PartitionNumber, limit: u32, handler: &mut impl CallFrameIOAccessHandler<C, L, E>, ) -> Result<Vec<(SubstateKey, IndexedScryptoValue)>, CallbackError<CallFrameDrainSubstatesError, E>>

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pub fn scan_sorted<'f, S, E>( &mut self, substate_io: &'f mut SubstateIO<'_, S>, node_id: &NodeId, partition_num: PartitionNumber, count: u32, handler: &mut impl CallFrameIOAccessHandler<C, L, E>, ) -> Result<Vec<(([u8; 2], Vec<u8>), IndexedScryptoValue)>, CallbackError<CallFrameScanSortedSubstatesError, E>>

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pub fn owned_nodes(&self) -> Vec<NodeId>

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pub fn get_node_visibility(&self, node_id: &NodeId) -> NodeVisibility

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pub fn stable_references(&self) -> &BTreeMap<NodeId, StableReferenceType>

Auto Trait Implementations§

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impl<C, L> Freeze for CallFrame<C, L>
where C: Freeze,

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impl<C, L> RefUnwindSafe for CallFrame<C, L>

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impl<C, L> Send for CallFrame<C, L>
where C: Send, L: Send,

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impl<C, L> Sync for CallFrame<C, L>
where C: Sync, L: Sync,

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impl<C, L> Unpin for CallFrame<C, L>
where C: Unpin, L: Unpin,

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impl<C, L> UnwindSafe for CallFrame<C, L>
where C: UnwindSafe, L: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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where T: ?Sized,

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fn borrow(&self) -> &T

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where T: ?Sized,

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where U: ContextualTryFrom<T>,

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const ALIGN: usize

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