SubstateIO

Struct SubstateIO 

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pub struct SubstateIO<'g, S>{
    pub heap: Heap,
    pub store: &'g mut S,
    pub non_global_node_refs: NonGlobalNodeRefs,
    pub substate_locks: SubstateLocks<LockData>,
    pub heap_transient_substates: TransientSubstates,
    pub pinned_to_heap: BTreeSet<NodeId>,
}

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§heap: Heap§store: &'g mut S§non_global_node_refs: NonGlobalNodeRefs§substate_locks: SubstateLocks<LockData>§heap_transient_substates: TransientSubstates§pinned_to_heap: BTreeSet<NodeId>

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impl<'g, S> SubstateIO<'g, S>

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pub fn create_node<E>( &mut self, device: SubstateDevice, node_id: NodeId, node_substates: BTreeMap<PartitionNumber, BTreeMap<SubstateKey, IndexedScryptoValue>>, handler: &mut impl IOAccessHandler<E>, ) -> Result<(), CallbackError<CreateNodeError, E>>

Creates a new node with partitions/substates at the given device. No additional node movement occurs (For example, owned nodes in node substates are not moved and must be done manually using other interfaces)

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pub fn drop_node<E>( &mut self, device: SubstateDevice, node_id: &NodeId, handler: &mut impl IOAccessHandler<E>, ) -> Result<BTreeMap<PartitionNumber, BTreeMap<SubstateKey, IndexedScryptoValue>>, CallbackError<DropNodeError, E>>

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pub fn move_node_from_heap_to_store<E>( &mut self, node_id: &NodeId, handler: &mut impl IOAccessHandler<E>, ) -> Result<(), CallbackError<PersistNodeError, E>>

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pub fn move_partition<'f, E>( &mut self, src_device: SubstateDevice, src_node_id: &NodeId, src_partition_number: PartitionNumber, dest_device: SubstateDevice, dest_node_id: &NodeId, dest_partition_number: PartitionNumber, handler: &mut impl IOAccessHandler<E>, ) -> Result<(), CallbackError<MovePartitionError, E>>

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pub fn open_substate<E, D>( &mut self, device: SubstateDevice, node_id: &NodeId, partition_num: PartitionNumber, substate_key: &SubstateKey, flags: LockFlags, default: Option<D>, handler: &mut impl IOAccessHandler<E>, ) -> Result<(u32, &IndexedScryptoValue), CallbackError<OpenSubstateError, E>>

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pub fn read_substate<H>( &mut self, global_lock_handle: u32, handler: &mut H, ) -> Result<&IndexedScryptoValue, <H as SubstateReadHandler>::Error>

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pub fn write_substate<E>( &mut self, global_lock_handle: u32, substate: IndexedScryptoValue, handler: &mut impl IOAccessHandler<E>, ) -> Result<(), CallbackError<WriteSubstateError, E>>

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pub fn close_substate( &mut self, global_lock_handle: u32, ) -> (NodeId, PartitionNumber, SubstateKey, LockFlags)

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pub fn set_substate<'f, E>( &mut self, device: SubstateDevice, node_id: &NodeId, partition_num: PartitionNumber, substate_key: SubstateKey, value: IndexedScryptoValue, handler: &mut impl IOAccessHandler<E>, ) -> Result<(), CallbackError<CallFrameSetSubstateError, E>>

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pub fn remove_substate<'f, E>( &mut self, device: SubstateDevice, node_id: &NodeId, partition_num: PartitionNumber, key: &SubstateKey, handler: &mut impl IOAccessHandler<E>, ) -> Result<Option<IndexedScryptoValue>, CallbackError<CallFrameRemoveSubstateError, E>>

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pub fn scan_keys<K, E>( &mut self, device: SubstateDevice, node_id: &NodeId, partition_num: PartitionNumber, count: u32, handler: &mut impl IOAccessHandler<E>, ) -> Result<Vec<SubstateKey>, CallbackError<CallFrameScanKeysError, E>>

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pub fn drain_substates<K, E>( &mut self, device: SubstateDevice, node_id: &NodeId, partition_num: PartitionNumber, count: u32, handler: &mut impl IOAccessHandler<E>, ) -> Result<Vec<(SubstateKey, IndexedScryptoValue)>, CallbackError<CallFrameDrainSubstatesError, E>>

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pub fn scan_sorted<'f, E>( &mut self, device: SubstateDevice, node_id: &NodeId, partition_num: PartitionNumber, count: u32, handler: &mut impl IOAccessHandler<E>, ) -> Result<Vec<(([u8; 2], Vec<u8>), IndexedScryptoValue)>, CallbackError<CallFrameScanSortedSubstatesError, E>>

Auto Trait Implementations§

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impl<'g, S> Freeze for SubstateIO<'g, S>

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impl<'g, S> !RefUnwindSafe for SubstateIO<'g, S>

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impl<'g, S> Send for SubstateIO<'g, S>
where S: Send,

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impl<'g, S> !Sync for SubstateIO<'g, S>

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impl<'g, S> Unpin for SubstateIO<'g, S>

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impl<'g, S> !UnwindSafe for SubstateIO<'g, S>

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