Struct screen_13::prelude::PhysicalPosition
source · [−]pub struct PhysicalPosition<P> {
pub x: P,
pub y: P,
}Expand description
A position represented in physical pixels.
Fields
x: Py: PImplementations
sourceimpl<P> PhysicalPosition<P>
impl<P> PhysicalPosition<P>
pub const fn new(x: P, y: P) -> PhysicalPosition<P>
sourceimpl<P> PhysicalPosition<P> where
P: Pixel,
impl<P> PhysicalPosition<P> where
P: Pixel,
pub fn from_logical<T, X>(logical: T, scale_factor: f64) -> PhysicalPosition<P> where
T: Into<LogicalPosition<X>>,
X: Pixel,
pub fn to_logical<X>(&self, scale_factor: f64) -> LogicalPosition<X> where
X: Pixel,
pub fn cast<X>(&self) -> PhysicalPosition<X> where
X: Pixel,
Trait Implementations
sourceimpl<P> Clone for PhysicalPosition<P> where
P: Clone,
impl<P> Clone for PhysicalPosition<P> where
P: Clone,
sourcefn clone(&self) -> PhysicalPosition<P>
fn clone(&self) -> PhysicalPosition<P>
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl<P> Debug for PhysicalPosition<P> where
P: Debug,
impl<P> Debug for PhysicalPosition<P> where
P: Debug,
sourceimpl<P> Default for PhysicalPosition<P> where
P: Default,
impl<P> Default for PhysicalPosition<P> where
P: Default,
sourcefn default() -> PhysicalPosition<P>
fn default() -> PhysicalPosition<P>
Returns the “default value” for a type. Read more
sourceimpl<P, X> From<[X; 2]> for PhysicalPosition<P> where
P: Pixel,
X: Pixel,
impl<P, X> From<[X; 2]> for PhysicalPosition<P> where
P: Pixel,
X: Pixel,
sourcefn from([X; 2]) -> PhysicalPosition<P>
fn from([X; 2]) -> PhysicalPosition<P>
Converts to this type from the input type.
sourceimpl<P, X> From<(X, X)> for PhysicalPosition<P> where
P: Pixel,
X: Pixel,
impl<P, X> From<(X, X)> for PhysicalPosition<P> where
P: Pixel,
X: Pixel,
sourcefn from((X, X)) -> PhysicalPosition<P>
fn from((X, X)) -> PhysicalPosition<P>
Converts to this type from the input type.
sourceimpl<P> Hash for PhysicalPosition<P> where
P: Hash,
impl<P> Hash for PhysicalPosition<P> where
P: Hash,
sourceimpl<P> PartialEq<PhysicalPosition<P>> for PhysicalPosition<P> where
P: PartialEq<P>,
impl<P> PartialEq<PhysicalPosition<P>> for PhysicalPosition<P> where
P: PartialEq<P>,
sourcefn eq(&self, other: &PhysicalPosition<P>) -> bool
fn eq(&self, other: &PhysicalPosition<P>) -> bool
This method tests for self and other values to be equal, and is used
by ==. Read more
sourcefn ne(&self, other: &PhysicalPosition<P>) -> bool
fn ne(&self, other: &PhysicalPosition<P>) -> bool
This method tests for !=.
impl<P> Copy for PhysicalPosition<P> where
P: Copy,
impl<P> Eq for PhysicalPosition<P> where
P: Eq,
impl<P> StructuralEq for PhysicalPosition<P>
impl<P> StructuralPartialEq for PhysicalPosition<P>
Auto Trait Implementations
impl<P> RefUnwindSafe for PhysicalPosition<P> where
P: RefUnwindSafe,
impl<P> Send for PhysicalPosition<P> where
P: Send,
impl<P> Sync for PhysicalPosition<P> where
P: Sync,
impl<P> Unpin for PhysicalPosition<P> where
P: Unpin,
impl<P> UnwindSafe for PhysicalPosition<P> where
P: UnwindSafe,
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more