[][src]Struct screen_13::gpu::draw::Skydome

pub struct Skydome {
    pub cloud: [BitmapRef; 2],
    pub moon: BitmapRef,
    pub sun: BitmapRef,
    pub sun_normal: Vec3,
    pub star_rotation: Quat,
    pub time: f32,
    pub tint: [BitmapRef; 2],
    pub weather: f32,
}

Defines a somewhat fancy skydome.

This skydome is based on https://github.com/kosua20/opengl-skydome

Fields

cloud: [BitmapRef; 2]

Images of good and bad weather.

moon: BitmapRef

An image of the moon.

sun: BitmapRef

A map represent sun height and time to color.

sun_normal: Vec3

The direction of the sun's rays.

star_rotation: Quat

Rotation affecting the star map, at night.

time: f32

Time of day in seconds.

tint: [BitmapRef; 2]

Images related to the skydome algorithm, see blog post.

weather: f32

A value 0.5 to 1.0 which represents good-to-bad weather.

TODO: Make this regular 0.0 to 1.0

Trait Implementations

impl Clone for Skydome[src]

impl Debug for Skydome[src]

Auto Trait Implementations

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