[][src]Module screen_13::gpu

Structs

BadData

Indicates the provided data was bad.

Bitmap

Holds a decoded 2D image with 1-4 channels.

Cache

Helpful GPU cache; only required if multiple renders happen per frame and they have very different contents.

Font

Holds a decoded bitmap Font.

Gpu

Allows you to load resources and begin rendering operations.

Material
MeshFilter

A reference to an individual mesh name, which may be shared by multiple meshes. It is undefined behavior to use a MeshFilter with any Model other than the one it was received from.

Model

A drawable collection of individually adressable meshes.

Pool
Pose
Render

A powerful structure which allows you to combine various operations and other render instances to create just about any creative effect.

Skydome
Swapchain
Texture

A generic structure which can hold an N dimensional GPU texture.

Write

An expressive type which allows specification of individual texture writes. Texture writes may either specify the entire source texture or a tile sub-portion. Tiles are always specified using integer texel coordinates.

Enums

BlendMode
Draw

An expressive type which allows specification of individual drawing operations.

MaskMode
MatteMode
Vertex
WriteMode

Type Definitions

BitmapRef
ModelRef
Texture2d

A two dimensional rendering result.