[−][src]Module screen_13::gpu
Structs
| BadData | Indicates the provided data was bad. |
| Bitmap | Holds a decoded 2D image with 1-4 channels. |
| Cache | Helpful GPU cache; only required if multiple renders happen per frame and they have very different contents. |
| Font | Holds a decoded bitmap Font. |
| Gpu | Allows you to load resources and begin rendering operations. |
| Material | |
| MeshFilter | A reference to an individual mesh name, which may be shared by multiple meshes. It is undefined behavior to use a MeshFilter with any Model other than the one it was received from. |
| Model | A drawable collection of individually adressable meshes. |
| Pool | |
| Pose | |
| Render | A powerful structure which allows you to combine various operations and other render instances to create just about any creative effect. |
| Skydome | |
| Swapchain | |
| Texture | A generic structure which can hold an N dimensional GPU texture. |
| Write | An expressive type which allows specification of individual texture writes. Texture writes may either specify the entire source texture or a tile sub-portion. Tiles are always specified using integer texel coordinates. |
Enums
| BlendMode | |
| Draw | An expressive type which allows specification of individual drawing operations. |
| MaskMode | |
| MatteMode | |
| Vertex | |
| WriteMode |
Type Definitions
| BitmapRef | |
| ModelRef | |
| Texture2d | A two dimensional rendering result. |