pub struct DeviceArray<T: GpuDataType, D: Dimension> { /* private fields */ }Expand description
Array residing on a specific device (CPU, GPU, TPU)
Implementations§
Source§impl<T: GpuDataType, D: Dimension> DeviceArray<T, D>
impl<T: GpuDataType, D: Dimension> DeviceArray<T, D>
Sourcepub fn device(&self) -> DeviceType
pub fn device(&self) -> DeviceType
Get the device where the array resides
Sourcepub fn as_cpuarray(&self) -> Option<&Array<T, IxDyn>>
pub fn as_cpuarray(&self) -> Option<&Array<T, IxDyn>>
Get a reference to the underlying CPU array if available
Sourcepub fn as_gpubuffer(&self) -> Option<&GpuBuffer<T>>
pub fn as_gpubuffer(&self) -> Option<&GpuBuffer<T>>
Get a reference to the underlying GPU buffer if available
Source§impl<T: GpuDataType, D: Dimension> DeviceArray<T, D>
Cross-device array operations
impl<T: GpuDataType, D: Dimension> DeviceArray<T, D>
Cross-device array operations
Sourcepub fn map<F>(
&self,
f: F,
manager: &DeviceMemoryManager,
) -> CoreResult<DeviceArray<T, D>>
pub fn map<F>( &self, f: F, manager: &DeviceMemoryManager, ) -> CoreResult<DeviceArray<T, D>>
Map the array elements using a function
Sourcepub fn reduce<F>(&self, f: F, manager: &DeviceMemoryManager) -> CoreResult<T>
pub fn reduce<F>(&self, f: F, manager: &DeviceMemoryManager) -> CoreResult<T>
Reduce the array using a binary operation
Trait Implementations§
Source§impl<T: Clone + GpuDataType, D: Clone + Dimension> Clone for DeviceArray<T, D>
impl<T: Clone + GpuDataType, D: Clone + Dimension> Clone for DeviceArray<T, D>
Source§fn clone(&self) -> DeviceArray<T, D>
fn clone(&self) -> DeviceArray<T, D>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<T: Debug + GpuDataType, D: Debug + Dimension> Debug for DeviceArray<T, D>
impl<T: Debug + GpuDataType, D: Debug + Dimension> Debug for DeviceArray<T, D>
Source§impl<T, D> ToHost<T, D> for DeviceArray<T, D>where
T: GpuDataType,
D: Dimension,
impl<T, D> ToHost<T, D> for DeviceArray<T, D>where
T: GpuDataType,
D: Dimension,
Source§fn to_host(&self, manager: &CrossDeviceManager) -> CoreResult<Array<T, D>>
fn to_host(&self, manager: &CrossDeviceManager) -> CoreResult<Array<T, D>>
Transfer the device array to the host
Auto Trait Implementations§
impl<T, D> Freeze for DeviceArray<T, D>where
D: Freeze,
impl<T, D> !RefUnwindSafe for DeviceArray<T, D>
impl<T, D> Send for DeviceArray<T, D>
impl<T, D> Sync for DeviceArray<T, D>
impl<T, D> Unpin for DeviceArray<T, D>
impl<T, D> !UnwindSafe for DeviceArray<T, D>
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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Casts the value.
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