pub trait GuiVComponentExt<T: HasIDispatch = Self>: HasIDispatch<T> {
Show 22 methods
// Provided methods
fn acc_label_collection(&self) -> Result<GuiComponentCollection> { ... }
fn acc_text(&self) -> Result<String> { ... }
fn acc_text_on_request(&self) -> Result<String> { ... }
fn acc_tooltip(&self) -> Result<String> { ... }
fn changeable(&self) -> Result<bool> { ... }
fn default_tooltip(&self) -> Result<String> { ... }
fn height(&self) -> Result<i32> { ... }
fn icon_name(&self) -> Result<String> { ... }
fn is_symbol_font(&self) -> Result<bool> { ... }
fn left(&self) -> Result<i32> { ... }
fn modified(&self) -> Result<bool> { ... }
fn parent_frame(&self) -> Result<GuiComponent> { ... }
fn screen_left(&self) -> Result<i32> { ... }
fn screen_top(&self) -> Result<i32> { ... }
fn text(&self) -> Result<String> { ... }
fn set_text(&self, value: String) -> Result<()> { ... }
fn tooltip(&self) -> Result<String> { ... }
fn top(&self) -> Result<i32> { ... }
fn width(&self) -> Result<i32> { ... }
fn dump_state(&self, p0: String) -> Result<GuiCollection> { ... }
fn set_focus(&self) -> Result<()> { ... }
fn visualize(&self, p0: bool) -> Result<bool> { ... }
}Provided Methods§
fn acc_label_collection(&self) -> Result<GuiComponentCollection>
fn acc_text(&self) -> Result<String>
fn acc_text_on_request(&self) -> Result<String>
fn acc_tooltip(&self) -> Result<String>
fn changeable(&self) -> Result<bool>
fn default_tooltip(&self) -> Result<String>
fn height(&self) -> Result<i32>
fn icon_name(&self) -> Result<String>
fn is_symbol_font(&self) -> Result<bool>
fn left(&self) -> Result<i32>
fn modified(&self) -> Result<bool>
fn parent_frame(&self) -> Result<GuiComponent>
fn screen_left(&self) -> Result<i32>
fn screen_top(&self) -> Result<i32>
fn text(&self) -> Result<String>
fn set_text(&self, value: String) -> Result<()>
fn tooltip(&self) -> Result<String>
fn top(&self) -> Result<i32>
fn width(&self) -> Result<i32>
fn dump_state(&self, p0: String) -> Result<GuiCollection>
fn set_focus(&self) -> Result<()>
fn visualize(&self, p0: bool) -> Result<bool>
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".