pub struct GuiEAIViewer3D { /* private fields */ }
Trait Implementations§
Source§impl From<IDispatch> for GuiEAIViewer3D
impl From<IDispatch> for GuiEAIViewer3D
Source§impl GuiComponentExt for GuiEAIViewer3D
impl GuiComponentExt for GuiEAIViewer3D
Source§impl GuiContainerExt for GuiEAIViewer3D
impl GuiContainerExt for GuiEAIViewer3D
fn children(&self) -> Result<GuiComponentCollection>
fn find_by_id(&self, p0: String) -> Result<GuiComponent>
Source§impl GuiShellExt for GuiEAIViewer3D
impl GuiShellExt for GuiEAIViewer3D
Source§impl GuiVComponentExt for GuiEAIViewer3D
impl GuiVComponentExt for GuiEAIViewer3D
fn acc_label_collection(&self) -> Result<GuiComponentCollection>
fn acc_text(&self) -> Result<String>
fn acc_text_on_request(&self) -> Result<String>
fn acc_tooltip(&self) -> Result<String>
fn changeable(&self) -> Result<bool>
fn default_tooltip(&self) -> Result<String>
fn height(&self) -> Result<i32>
fn icon_name(&self) -> Result<String>
fn is_symbol_font(&self) -> Result<bool>
fn left(&self) -> Result<i32>
fn modified(&self) -> Result<bool>
fn parent_frame(&self) -> Result<GuiComponent>
fn screen_left(&self) -> Result<i32>
fn screen_top(&self) -> Result<i32>
fn text(&self) -> Result<String>
fn set_text(&self, value: String) -> Result<()>
fn tooltip(&self) -> Result<String>
fn top(&self) -> Result<i32>
fn width(&self) -> Result<i32>
fn dump_state(&self, p0: String) -> Result<GuiCollection>
fn set_focus(&self) -> Result<()>
fn visualize(&self, p0: bool) -> Result<bool>
Source§impl GuiVContainerExt for GuiEAIViewer3D
impl GuiVContainerExt for GuiEAIViewer3D
fn find_all_by_name( &self, p0: String, p1: String, ) -> Result<GuiComponentCollection>
fn find_all_by_name_ex( &self, p0: String, p1: i32, ) -> Result<GuiComponentCollection>
fn find_by_name(&self, p0: String, p1: String) -> Result<GuiComponent>
fn find_by_name_ex(&self, p0: String, p1: String) -> Result<GuiComponent>
Source§impl HasIDispatch for GuiEAIViewer3D
impl HasIDispatch for GuiEAIViewer3D
Source§fn get_idispatch(&self) -> &IDispatch
fn get_idispatch(&self) -> &IDispatch
Get the IDispatch object for low-level access to this component.
Source§impl HasSAPType for GuiEAIViewer3D
impl HasSAPType for GuiEAIViewer3D
Source§impl IsA<GuiComponent> for GuiEAIViewer3D
impl IsA<GuiComponent> for GuiEAIViewer3D
Source§fn upcast(&self) -> GuiComponent
fn upcast(&self) -> GuiComponent
Upcast this value to it’s parent type.
Source§impl IsA<GuiContainer> for GuiEAIViewer3D
impl IsA<GuiContainer> for GuiEAIViewer3D
Source§fn upcast(&self) -> GuiContainer
fn upcast(&self) -> GuiContainer
Upcast this value to it’s parent type.
Source§impl IsA<GuiShell> for GuiEAIViewer3D
impl IsA<GuiShell> for GuiEAIViewer3D
Source§impl IsA<GuiVComponent> for GuiEAIViewer3D
impl IsA<GuiVComponent> for GuiEAIViewer3D
Source§fn upcast(&self) -> GuiVComponent
fn upcast(&self) -> GuiVComponent
Upcast this value to it’s parent type.
Source§impl IsA<GuiVContainer> for GuiEAIViewer3D
impl IsA<GuiVContainer> for GuiEAIViewer3D
Source§fn upcast(&self) -> GuiVContainer
fn upcast(&self) -> GuiVContainer
Upcast this value to it’s parent type.
Source§impl VariantTypeExt<'_, GuiEAIViewer3D> for VARIANT
impl VariantTypeExt<'_, GuiEAIViewer3D> for VARIANT
Source§fn variant_from(value: GuiEAIViewer3D) -> VARIANT
fn variant_from(value: GuiEAIViewer3D) -> VARIANT
Convert from a type T into a
VARIANT
.Source§fn variant_into(&self) -> Result<GuiEAIViewer3D>
fn variant_into(&self) -> Result<GuiEAIViewer3D>
Convert from a
VARIANT
into a type, T.impl GuiEAIViewer3DExt for GuiEAIViewer3D
Auto Trait Implementations§
impl Freeze for GuiEAIViewer3D
impl RefUnwindSafe for GuiEAIViewer3D
impl !Send for GuiEAIViewer3D
impl !Sync for GuiEAIViewer3D
impl Unpin for GuiEAIViewer3D
impl UnwindSafe for GuiEAIViewer3D
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more