pub trait GuiMainWindowExt<T: HasIDispatch = Self>: HasIDispatch<T> {
// Provided methods
fn buttonbar_visible(&self) -> Result<bool> { ... }
fn set_buttonbar_visible(&self, value: bool) -> Result<()> { ... }
fn statusbar_visible(&self) -> Result<bool> { ... }
fn set_statusbar_visible(&self, value: bool) -> Result<()> { ... }
fn titlebar_visible(&self) -> Result<bool> { ... }
fn set_titlebar_visible(&self, value: bool) -> Result<()> { ... }
fn toolbar_visible(&self) -> Result<bool> { ... }
fn set_toolbar_visible(&self, value: bool) -> Result<()> { ... }
fn resize_working_pane(&self, p0: i32, p1: i32, p2: bool) -> Result<()> { ... }
fn resize_working_pane_ex(&self, p0: i32, p1: i32, p2: bool) -> Result<()> { ... }
}Provided Methods§
fn statusbar_visible(&self) -> Result<bool>
fn set_statusbar_visible(&self, value: bool) -> Result<()>
fn titlebar_visible(&self) -> Result<bool>
fn set_titlebar_visible(&self, value: bool) -> Result<()>
fn toolbar_visible(&self) -> Result<bool>
fn set_toolbar_visible(&self, value: bool) -> Result<()>
fn resize_working_pane(&self, p0: i32, p1: i32, p2: bool) -> Result<()>
fn resize_working_pane_ex(&self, p0: i32, p1: i32, p2: bool) -> Result<()>
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".