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ParallelLevelUpdater

Struct ParallelLevelUpdater 

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pub struct ParallelLevelUpdater { /* private fields */ }
Expand description

Parallel level updater using Rayon

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impl ParallelLevelUpdater

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pub fn new() -> Self

Create new parallel updater with default config

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pub fn with_config(config: ParallelConfig) -> Self

Create with custom config

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pub fn try_update_min(&self, value: f64, level: usize) -> bool

Update global minimum atomically

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pub fn global_min(&self) -> f64

Get current global minimum

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pub fn best_level(&self) -> Option<usize>

Get best level

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pub fn reset_min(&self)

Reset global minimum

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pub fn process_parallel<F>( &self, levels: &[usize], process_fn: F, ) -> Vec<LevelUpdateResult>

Process levels in parallel (scalar fallback)

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pub fn process_with_stealing<F>( &self, work_items: Vec<WorkItem>, process_fn: F, ) -> Vec<LevelUpdateResult>

Process work items (scalar fallback)

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pub fn process_vertices_parallel<F, R>( &self, vertices: &[VertexId], process_fn: F, ) -> Vec<R>
where F: Fn(VertexId) -> R,

Batch vertex processing (scalar fallback)

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pub fn parallel_reduce<T, F, R>( &self, items: &[T], identity: R, map_fn: F, reduce_fn: fn(R, R) -> R, ) -> R
where F: Fn(&T) -> R, R: Clone,

Parallel reduction (scalar fallback)

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pub fn scheduler(&self) -> &Arc<WorkStealingScheduler>

Get scheduler reference

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impl Default for ParallelLevelUpdater

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fn default() -> Self

Returns the “default value” for a type. Read more

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where T: 'static + ?Sized,

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