pub struct MeshAttachment { /* private fields */ }
Expand description

A deforming mesh attachment.

Spine API Reference

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impl MeshAttachment

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pub fn new_linked_mesh(&self) -> Attachment

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pub fn update_region(&mut self)

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pub fn name(&self) -> &str

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pub fn attachment_type(&self) -> AttachmentType

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pub unsafe fn compute_world_vertices( &self, slot: &Slot, start: i32, count: i32, world_vertices: &mut [f32], offset: i32, stride: i32 )

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The slot passed in must be the same slot this attachment originated from.

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pub fn world_vertices_length(&self) -> i32

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pub fn id(&self) -> i32

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pub fn bones(&self) -> &[i32]

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pub fn vertices(&self) -> &[f32]

Gets the raw float array slice representing the vertices of the attachment. If using the mint feature, the Self::vertices2 function may be more convenient to use.

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pub fn path(&self) -> &str

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pub fn color(&self) -> Color

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pub fn hull_length(&self) -> i32

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pub fn width(&self) -> f32

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pub fn height(&self) -> f32

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pub fn renderer_object(&self) -> RendererObject<'_>

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pub fn region(&self) -> Option<CTmpRef<'_, Self, TextureRegion>>

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pub fn region_mut(&mut self) -> Option<CTmpMut<'_, Self, TextureRegion>>

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pub fn parent_mesh(&self) -> CTmpRef<'_, Self, MeshAttachment>

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pub fn parent_mesh_mut(&mut self) -> CTmpMut<'_, Self, MeshAttachment>

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pub fn triangles_count(&self) -> i32

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pub fn triangles(&self) -> *mut c_ushort

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pub fn edges_count(&self) -> usize

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pub fn edges(&self) -> *mut i32

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pub fn uvs(&self) -> *mut c_float

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pub fn region_uvs(&self) -> *mut c_float

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pub const fn c_ptr(&self) -> *mut spMeshAttachment

Get a pointer to the underlying spine-c type.

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impl MeshAttachment

Functions available if using the mint feature.

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pub fn size(&self) -> Vector2<f32>

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pub fn vertices2(&self) -> &[Vector2<f32>]

Gets the vertices of the attachment as a Vector2 slice.

Trait Implementations§

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impl Debug for MeshAttachment

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl NewFromPtr<spMeshAttachment> for MeshAttachment

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unsafe fn new_from_ptr(c_mesh_attachment: *mut spMeshAttachment) -> Self

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.