[]Function rusty_engine::prelude::glm::rotation

pub fn rotation<N>(
    angle: N,
    v: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer> where
    N: RealField

A rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.

See also: