[−]Function rusty_engine::prelude::glm::rotation
pub fn rotation<N>(
angle: N,
v: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer> where
N: RealField,
A rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.