[−]Function rusty_engine::prelude::glm::scaling
pub fn scaling<N>(
v: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer> where
N: Number,
A 4 * 4 scale matrix created from a vector of 3 components.