[]Function rusty_engine::prelude::glm::scaling

pub fn scaling<N>(
    v: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer> where
    N: Number

A 4 * 4 scale matrix created from a vector of 3 components.

See also: