[]Function rusty_engine::prelude::glm::scaling2d

pub fn scaling2d<N>(
    v: &Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
) -> Matrix<N, U3, U3, <DefaultAllocator as Allocator<N, U3, U3>>::Buffer> where
    N: Number

A 3 * 3 scale matrix created from a vector of 2 components.

See also: