ShaderResourceViewDesc

Struct ShaderResourceViewDesc 

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pub struct ShaderResourceViewDesc(/* private fields */);
Expand description

Wrapper around D3D12_SHADER_RESOURCE_VIEW_DESC structure

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impl ShaderResourceViewDesc

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pub fn set_format(&mut self, format: Format) -> &mut Self

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pub fn with_format(self, format: Format) -> Self

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pub fn format(&self) -> Format

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pub fn view_dimension(&self) -> SrvDimension

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pub fn set_shader_4_component_mapping( &mut self, shader4_component_mapping: ShaderComponentMapping, ) -> &mut Self

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pub fn with_shader_4_component_mapping( self, shader4_component_mapping: ShaderComponentMapping, ) -> Self

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pub fn shader_4_component_mapping(&self) -> ShaderComponentMapping

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pub fn new_buffer(self, buffer: &BufferSrv) -> Self

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pub fn buffer(&self) -> Option<BufferSrv>

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pub fn new_texture_1d(self, texture_1d: &Tex1DSrv) -> Self

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pub fn texture_1d(&self) -> Option<Tex1DSrv>

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pub fn new_texture_1d_array(self, texture_1d_array: &Tex1DArraySrv) -> Self

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pub fn texture_1d_array(&self) -> Option<Tex1DArraySrv>

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pub fn new_texture_2d(self, texture_2d: &Tex2DSrv) -> Self

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pub fn texture_2d(&self) -> Option<Tex2DSrv>

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pub fn new_texture_2d_array(self, texture_2d_array: &Tex2DArraySrv) -> Self

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pub fn texture_2d_array(&self) -> Option<Tex2DArraySrv>

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pub fn new_texture_2d_ms(self, texture_2d_ms: &Tex2DMsSrv) -> Self

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pub fn texture_2d_ms(&self) -> Option<Tex2DMsSrv>

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pub fn new_texture_2d_ms_array( self, texture_2d_ms_array: &Tex2DMsArraySrv, ) -> Self

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pub fn texture_2d_ms_array(&self) -> Option<Tex2DMsArraySrv>

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pub fn new_texture_3d(self, texture_3d: &Tex3DSrv) -> Self

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pub fn texture_3d(&self) -> Option<Tex3DSrv>

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pub fn new_texture_cube(self, texture_cube: &TexcubeSrv) -> Self

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pub fn texture_cube(&self) -> Option<TexcubeSrv>

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pub fn new_texture_cube_array( self, texture_cube_array: &TexcubeArraySrv, ) -> Self

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pub fn texture_cube_array(&self) -> Option<TexcubeArraySrv>

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pub fn new_raytracing_acceleration_structure( self, raytracing_acceleration_structure: &RaytracingAccelerationStructureSrv, ) -> Self

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pub fn raytracing_acceleration_structure( &self, ) -> Option<RaytracingAccelerationStructureSrv>

Trait Implementations§

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impl Clone for ShaderResourceViewDesc

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fn clone(&self) -> ShaderResourceViewDesc

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ShaderResourceViewDesc

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ShaderResourceViewDesc

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fn default() -> ShaderResourceViewDesc

Returns the “default value” for a type. Read more
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impl Copy for ShaderResourceViewDesc

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.