pub struct ShaderComponentMapping(/* private fields */);
Implementations§
Source§impl ShaderComponentMapping
impl ShaderComponentMapping
pub fn default() -> Self
pub fn encode( src0: ShaderComponentMappingOptions, src1: ShaderComponentMappingOptions, src2: ShaderComponentMappingOptions, src3: ShaderComponentMappingOptions, ) -> Self
Trait Implementations§
Source§impl From<u32> for ShaderComponentMapping
impl From<u32> for ShaderComponentMapping
Auto Trait Implementations§
impl Freeze for ShaderComponentMapping
impl RefUnwindSafe for ShaderComponentMapping
impl Send for ShaderComponentMapping
impl Sync for ShaderComponentMapping
impl Unpin for ShaderComponentMapping
impl UnwindSafe for ShaderComponentMapping
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more