[−][src]Struct rustbatch::render::window::MouseState
Fields
pos: Vect
prev_pos: Vect
scroll: Vect
double_click: bool
Implementations
impl MouseState
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pub fn zero() -> Self
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pub fn merge(&mut self, other: Self)
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pub fn new(events: &Vec<Event>, previous: Self, win: &Window) -> Self
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pub fn pressed(&self, button: MouseButton) -> bool
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Auto Trait Implementations
impl RefUnwindSafe for MouseState
impl Send for MouseState
impl Sync for MouseState
impl Unpin for MouseState
impl UnwindSafe for MouseState
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,