[][src]Struct rustbatch::render::window::MouseState

pub struct MouseState {
    pub pos: Vect,
    pub prev_pos: Vect,
    pub scroll: Vect,
    pub double_click: bool,
    // some fields omitted
}

Fields

pos: Vectprev_pos: Vectscroll: Vectdouble_click: bool

Implementations

impl MouseState[src]

pub fn zero() -> Self[src]

pub fn merge(&mut self, other: Self)[src]

pub fn new(events: &Vec<Event>, previous: Self, win: &Window) -> Self[src]

pub fn pressed(&self, button: MouseButton) -> bool[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

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    V: MultiLane<T>,