Struct Program

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pub struct Program { /* private fields */ }
Expand description

Program is opengl shader program wrapper main feature is setting uniforms. There are some predefined functions for setting them but you can also define new ones because there is lot of variants. Already defined setters should guid you. Note that even though you can clone Program you are just cloning pointer to program.

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impl Program

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pub fn new(paths: &[&str]) -> Result<Program, String>

new creates shadre program from path of vertex and fragment shader files

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pub fn from_shaders(shaders: &[Shader]) -> Result<Program, String>

from_shaders is same as new it just uses already loaded shaders

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pub fn default() -> Program

default returns rustbatch default program

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pub fn no_texture() -> Program

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pub fn id(&self) -> GLuint

id returns id of program. its simply pointer to shader object

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pub fn bind(&self)

bind uses shader program

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pub fn get_ptr(&self, name: &str) -> i32

get_ptr returns pointer to uniform var of shader by name

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pub fn set_mat4(&self, address: &str, mat: &Mat)

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pub fn set_vec2(&self, address: &str, vec: Vect)

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pub fn set_color(&self, address: &str, col: &RGBA)

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pub fn set_float(&self, address: &str, value: f32)

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impl Drop for Program

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fn drop(&mut self)

Executes the destructor for this type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V