pub trait VRGamepad {
// Required methods
fn id(&self) -> u32;
fn data(&self) -> VRGamepadData;
fn state(&self) -> VRGamepadState;
}
pub trait VRGamepad {
// Required methods
fn id(&self) -> u32;
fn data(&self) -> VRGamepadData;
fn state(&self) -> VRGamepadState;
}