pub struct VRGamepadData {
pub display_id: u32,
pub name: String,
pub hand: VRGamepadHand,
}
Fields§
§display_id: u32
§name: String
§hand: VRGamepadHand
Trait Implementations§
Source§impl Clone for VRGamepadData
impl Clone for VRGamepadData
Source§fn clone(&self) -> VRGamepadData
fn clone(&self) -> VRGamepadData
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for VRGamepadData
impl Debug for VRGamepadData
Source§impl Default for VRGamepadData
impl Default for VRGamepadData
Source§fn default() -> VRGamepadData
fn default() -> VRGamepadData
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for VRGamepadData
impl RefUnwindSafe for VRGamepadData
impl Send for VRGamepadData
impl Sync for VRGamepadData
impl Unpin for VRGamepadData
impl UnwindSafe for VRGamepadData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more