Game

Struct Game 

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pub struct Game {
    pub profile: Profile,
}
Expand description

This is exposed to the Player to get things started. Their profile is loaded (from .profile) and then the engine is fired up. If the current level is completed successfully, then the README.md file and their profile are updated.

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§profile: Profile

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impl Game

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pub fn new() -> Game

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pub fn play(player_generator: fn() -> Box<dyn Player + Send + Sync>)

The main entry point when playing the game.

After loading the player profile and initializing the current level, the game consists of repeatedly calling play_turn on the player’s Player instance.

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impl Default for Game

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fn default() -> Game

Returns the “default value” for a type. Read more

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impl Freeze for Game

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impl RefUnwindSafe for Game

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impl Send for Game

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impl Sync for Game

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impl Unpin for Game

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impl UnwindSafe for Game

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.