pub struct Profile {
pub name: String,
pub level: usize,
pub maximus_oxidus: bool,
}
Expand description
The player’s profile tracks their game progress. It is saved in .profile at the root of the player’s generated project.
Fields§
§name: String
The name the player has chosen
level: usize
The level of the player’s warrior
maximus_oxidus: bool
Whether the player has successfully completed the final floor
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Profile
impl<'de> Deserialize<'de> for Profile
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Profile
impl RefUnwindSafe for Profile
impl Send for Profile
impl Sync for Profile
impl Unpin for Profile
impl UnwindSafe for Profile
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more