[−][src]Struct rust_warrior::engine::systems::player::PlayerSystem
This system defines all of the interactions that are possible for the
player-controlled Warrior. The play_turn
method is called on Player, passing a &mut
warrior whose actions must be specified.
Fields
name: Stringfloor: Floorplayer: Box<dyn Player + Send + Sync>Implementations
impl PlayerSystem[src]
pub fn new(
name: String,
floor: Floor,
player: impl Player + Send + Sync + 'static
) -> PlayerSystem[src]
name: String,
floor: Floor,
player: impl Player + Send + Sync + 'static
) -> PlayerSystem
Trait Implementations
impl<'a> System<'a> for PlayerSystem[src]
type SystemData = (Entities<'a>, WriteStorage<'a, UnitComponent>)
The resource bundle required to execute this system. Read more
fn run(&mut self, (entities, units): Self::SystemData)[src]
fn running_time(&self) -> RunningTime
fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>
fn setup(&mut self, world: &mut World)
fn dispose(self, world: &mut World)
Auto Trait Implementations
impl !RefUnwindSafe for PlayerSystem
impl Send for PlayerSystem
impl Sync for PlayerSystem
impl Unpin for PlayerSystem
impl !UnwindSafe for PlayerSystem
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Any for T where
T: Any,
T: Any,
fn get_type_id(&self) -> TypeId
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> Event for T where
T: Send + Sync + 'static,
T: Send + Sync + 'static,
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> Resource for T where
T: Any + Send + Sync,
T: Any + Send + Sync,
impl<'a, T> RunNow<'a> for T where
T: System<'a>,
T: System<'a>,
fn run_now(&mut self, world: &'a World)
fn setup(&mut self, world: &mut World)
fn dispose(self: Box<T>, world: &mut World)
impl<'a, T> RunWithPool<'a> for T where
T: System<'a>,
T: System<'a>,
fn setup(&mut self, world: &mut World)
fn run(&mut self, world: &'a World, &ThreadPool)
fn reads(&self, reads: &mut Vec<ResourceId>)
fn writes(&self, writes: &mut Vec<ResourceId>)
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,