[−][src]Struct rust_warrior::warrior::Warrior
An interface the player can interact with to control the Warrior in the
game. An instance is passed to Player via the
play_turn method.
The player must pick one Action to perform
each turn. Not all abilities are an Action.
Warrior abilities are unlocked as the player progresses through the levels.
Level Guide
Level 1
Available abilities:
walk
Level 2
New abilities unlocked at this level:
checkattack
Level 3
New abilities unlocked at this level:
healthrest
Level 4
No new abilities unlocked at this level!
Level 5
New abilities unlocked at this level:
rescue
Level 6
The following abilities now have a directional counterpart:
walk->walk_towardcheck->check_towardattack->attack_towardrescue->rescue_toward
Level 7
New abilities unlocked at this level:
pivot
Level 8
New abilities (and directional counterparts) unlocked at this level:
look->look_towardshoot->shoot_toward
Level 9
No new abilities unlocked at this level!
Methods
impl Warrior[src]
pub fn new(
level: usize,
ahead: Vec<Tile>,
behind: Vec<Tile>,
health: i32,
facing: Direction
) -> Warrior[src]
level: usize,
ahead: Vec<Tile>,
behind: Vec<Tile>,
health: i32,
facing: Direction
) -> Warrior
pub fn walk(&self)[src]
Walk forward one tile.
This is an Action.
This ability is available at Level 1.
pub fn walk_toward(&self, direction: Direction)[src]
Walk one tile toward specified direction.
This is an Action.
This ability is unlocked at Level 6.
pub fn check(&self) -> Tile[src]
Check the tile in front of the Warrior.
Returns a Tile.
This ability is unlocked at Level 2.
pub fn check_toward(&self, direction: Direction) -> Tile[src]
Check the tile toward specified direction.
Returns a Tile.
This ability is unlocked at Level 6.
pub fn look(&self) -> &Vec<Tile>[src]
Check three tiles in front of the Warrior.
Returns a vector of up to three Tiles.
This ability is unlocked at Level 8.
pub fn look_toward(&self, direction: Direction) -> &Vec<Tile>[src]
Check three tiles toward specified direction.
Returns a vector of up to three Tiles.
This ability is unlocked at Level 8.
pub fn attack(&self)[src]
Attempt to attack an enemy in the tile in front of the Warrior.
This is an Action.
This ability is unlocked at Level 2.
pub fn attack_toward(&self, direction: Direction)[src]
Attempt to attack an enemy one tile away in specified direction.
This is an Action.
This ability is unlocked at Level 6.
pub fn health(&self) -> i32[src]
Check the current health of the Warrior. This ability is unlocked at Level 3.
pub fn rest(&self)[src]
Rest and regain 10% of the Warrior's HP.
This is an Action.
This ability is unlocked at Level 3.
pub fn rescue(&self)[src]
Attempt to rescue a Captive in front of the Warrior.
This is an Action.
This ability is unlocked at Level 5.
pub fn rescue_toward(&self, direction: Direction)[src]
Attempt to rescue a Captive one tile away in specified direction.
This is an Action.
This ability is unlocked at Level 6.
pub fn pivot(&self)[src]
Rotate 180 degrees.
This is an Action.
This ability is unlocked at Level 7.
pub fn shoot(&self)[src]
Fire an arrow up to three tiles in front of the Warrior.
This is an Action.
This ability is unlocked at Level 8.
pub fn shoot_toward(&self, direction: Direction)[src]
Fire an arrow up to three tiles toward specified direction.
This is an Action.
This ability is unlocked at Level 8.
pub fn action(&self) -> Option<Action>[src]
Some Action the Warrior has performed;
None if no action has been performed.
Auto Trait Implementations
impl !RefUnwindSafe for Warrior
impl Send for Warrior
impl !Sync for Warrior
impl Unpin for Warrior
impl UnwindSafe for Warrior
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Any for T where
T: Any,
T: Any,
fn get_type_id(&self) -> TypeId
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> Event for T where
T: Send + Sync + 'static,
T: Send + Sync + 'static,
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> Resource for T where
T: Any + Send + Sync,
T: Any + Send + Sync,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = !
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,