pub struct GameDataLeds {
pub green1: GameDataLedsValue,
pub green2: GameDataLedsValue,
pub blue1: GameDataLedsValue,
pub blue2: GameDataLedsValue,
}Fields§
§green1: GameDataLedsValue§green2: GameDataLedsValue§blue1: GameDataLedsValue§blue2: GameDataLedsValueTrait Implementations§
Source§impl Clone for GameDataLeds
impl Clone for GameDataLeds
Source§fn clone(&self) -> GameDataLeds
fn clone(&self) -> GameDataLeds
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameDataLeds
impl Debug for GameDataLeds
Source§impl<'de> Deserialize<'de> for GameDataLeds
impl<'de> Deserialize<'de> for GameDataLeds
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GameDataLeds
impl RefUnwindSafe for GameDataLeds
impl Send for GameDataLeds
impl Sync for GameDataLeds
impl Unpin for GameDataLeds
impl UnwindSafe for GameDataLeds
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more