pub struct GameDataLedsValue(pub u8, pub u8, pub u8);Tuple Fields§
§0: u8§1: u8§2: u8Trait Implementations§
Source§impl Clone for GameDataLedsValue
impl Clone for GameDataLedsValue
Source§fn clone(&self) -> GameDataLedsValue
fn clone(&self) -> GameDataLedsValue
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameDataLedsValue
impl Debug for GameDataLedsValue
Source§impl<'de> Deserialize<'de> for GameDataLedsValue
impl<'de> Deserialize<'de> for GameDataLedsValue
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Serialize for GameDataLedsValue
impl Serialize for GameDataLedsValue
impl Copy for GameDataLedsValue
Auto Trait Implementations§
impl Freeze for GameDataLedsValue
impl RefUnwindSafe for GameDataLedsValue
impl Send for GameDataLedsValue
impl Sync for GameDataLedsValue
impl Unpin for GameDataLedsValue
impl UnwindSafe for GameDataLedsValue
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more