rust_sc2::units

Struct AllUnits

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pub struct AllUnits {
    pub all: Units,
    pub my: PlayerUnits,
    pub enemy: PlayerUnits,
    pub mineral_fields: Units,
    pub vespene_geysers: Units,
    pub resources: Units,
    pub destructables: Units,
    pub watchtowers: Units,
    pub inhibitor_zones: Units,
}
Expand description

Structured collection of all possible units. Can be accessed through units bot’s field.

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§all: Units

All the units including owned, enemies and neutral.

§my: PlayerUnits

Your’s only units.

§enemy: PlayerUnits

Opponent’s units, on current step.

§mineral_fields: Units

All mineral fields on the map.

§vespene_geysers: Units

All vespene geysers on the map.

§resources: Units

All resources (both minerals and geysers) on the map.

§destructables: Units

Destructable rocks and other trash.

§watchtowers: Units

Watchtowers reveal area around them if there’re any ground units near.

§inhibitor_zones: Units

Inhubitor zones slow down movement speed of nearby units.

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impl Clone for AllUnits

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fn clone(&self) -> AllUnits

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for AllUnits

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fn default() -> AllUnits

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V