Struct rust_sc2::units::AllUnits[][src]

pub struct AllUnits {
    pub all: Units,
    pub my: PlayerUnits,
    pub enemy: PlayerUnits,
    pub mineral_fields: Units,
    pub vespene_geysers: Units,
    pub resources: Units,
    pub destructables: Units,
    pub watchtowers: Units,
    pub inhibitor_zones: Units,
}

Structured collection of all possible units. Can be accessed through units bot’s field.

Fields

all: Units

All the units including owned, enemies and neutral.

my: PlayerUnits

Your’s only units.

enemy: PlayerUnits

Opponent’s units, on current step.

mineral_fields: Units

All mineral fields on the map.

vespene_geysers: Units

All vespene geysers on the map.

resources: Units

All resources (both minerals and geysers) on the map.

destructables: Units

Destructable rocks and other trash.

watchtowers: Units

Watchtowers reveal area around them if there’re any ground units near.

inhibitor_zones: Units

Inhubitor zones slow down movement speed of nearby units.

Trait Implementations

impl Clone for AllUnits[src]

impl Default for AllUnits[src]

Auto Trait Implementations

impl !RefUnwindSafe for AllUnits

impl !Send for AllUnits

impl !Sync for AllUnits

impl Unpin for AllUnits

impl !UnwindSafe for AllUnits

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,