Struct rust_sc2::units::PlayerUnits[][src]

pub struct PlayerUnits {
    pub all: Units,
    pub units: Units,
    pub structures: Units,
    pub townhalls: Units,
    pub workers: Units,
    pub gas_buildings: Units,
    pub larvas: Units,
    pub placeholders: Units,
}

Structured player units (yours or opponent’s).

Fields

all: Units

All player units (includes both units and structures).

units: Units

Units only, without structures.

structures: Units

Structures only.

townhalls: Units

From all structures only townhalls here.

workers: Units

Workers only (doesn’t include MULEs).

gas_buildings: Units

The gas buildings on geysers used to gather gas.

larvas: Units

Most of zerg units are morphed from it (Populated for zergs only).

placeholders: Units

Kind of things that appear when you order worker to build something but construction didn’t started yet.

Trait Implementations

impl Clone for PlayerUnits[src]

impl Default for PlayerUnits[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,