Struct rust_sc2::game_state::RawData [−][src]
pub struct RawData {
pub psionic_matrix: Vec<PsionicMatrix>,
pub camera: Point2,
pub upgrades: Rc<RefCell<FxHashSet<UpgradeId>>>,
pub visibility: VisibilityMap,
pub creep: Rc<RefCell<PixelMap>>,
pub dead_units: Vec<u64>,
pub effects: Vec<Effect>,
pub radars: Vec<Radar>,
}Bot’s observation stored here.
Can be accessed through state.observation.raw.
Fields
psionic_matrix: Vec<PsionicMatrix>Protoss power from pylons.
camera: Point2Current camera position
upgrades: Rc<RefCell<FxHashSet<UpgradeId>>>Bot’s ready upgrades.
visibility: VisibilityMapBot’s visibility map.
creep: Rc<RefCell<PixelMap>>Creep on the map.
dead_units: Vec<u64>Tags of units which died last step.
effects: Vec<Effect>Current effects on the map.
radars: Vec<Radar>Terran radars on the map.
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for RawData
impl !Send for RawData
impl !Sync for RawData
impl Unpin for RawData
impl !UnwindSafe for RawData
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T[src]
pub fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,