Struct rust_sc2::game_state::Observation[][src]

pub struct Observation {
    pub common: Common,
    pub alerts: Vec<Alert>,
    pub abilities: Vec<AvailableAbility>,
    pub score: Score,
    pub raw: RawData,
    // some fields omitted
}

Bot’s observation stored here. Can be accessed through state.observation.

Fields

common: Common

Common information from the observation.

alerts: Vec<Alert>

Alerts appearing when some kind of things happen.

abilities: Vec<AvailableAbility>score: Score

SC2 Score data.

raw: RawData

Data of raw interface.

Implementations

impl Observation[src]

pub fn game_loop(&self) -> u32[src]

Current game tick (frame).

Trait Implementations

impl Clone for Observation[src]

impl Default for Observation[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

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    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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