Struct rust_sc2::game_state::RawData [−][src]
Bot's observation stored here.
Can be accessed through state.observation.raw.
Fields
psionic_matrix: Vec<PsionicMatrix>Protoss power from pylons.
camera: Point2Current camera position
upgrades: Rc<RefCell<FxHashSet<UpgradeId>>>Bot's ready upgrades.
visibility: VisibilityMapBot's visibility map.
creep: Rc<RefCell<PixelMap>>Creep on the map.
dead_units: Vec<u64>Tags of units which died last step.
effects: Vec<Effect>Current effects on the map.
radars: Vec<Radar>Terran radars on the map.
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for RawData[src]
impl !Send for RawData[src]
impl !Sync for RawData[src]
impl Unpin for RawData[src]
impl !UnwindSafe for RawData[src]
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T[src]
pub fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,