Struct rust_sc2::game_state::RawData[][src]

pub struct RawData {
    pub psionic_matrix: Vec<PsionicMatrix>,
    pub camera: Point2,
    pub upgrades: Rc<RefCell<FxHashSet<UpgradeId>>>,
    pub visibility: VisibilityMap,
    pub creep: Rc<RefCell<PixelMap>>,
    pub dead_units: Vec<u64>,
    pub effects: Vec<Effect>,
    pub radars: Vec<Radar>,
}

Bot's observation stored here. Can be accessed through state.observation.raw.

Fields

psionic_matrix: Vec<PsionicMatrix>

Protoss power from pylons.

camera: Point2

Current camera position

upgrades: Rc<RefCell<FxHashSet<UpgradeId>>>

Bot's ready upgrades.

visibility: VisibilityMap

Bot's visibility map.

creep: Rc<RefCell<PixelMap>>

Creep on the map.

dead_units: Vec<u64>

Tags of units which died last step.

effects: Vec<Effect>

Current effects on the map.

radars: Vec<Radar>

Terran radars on the map.

Trait Implementations

impl Clone for RawData[src]

impl Default for RawData[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

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    T: Clone
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type Owned = T

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impl<T, U> TryFrom<U> for T where
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type Error = Infallible

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impl<T, U> TryInto<U> for T where
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type Error = <U as TryFrom<T>>::Error

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