Struct rust_sc2::game_state::Effect[][src]

pub struct Effect {
    pub id: EffectId,
    pub positions: Vec<Point2>,
    pub alliance: Alliance,
    pub owner: u32,
    pub radius: f32,
}

There are different effects in SC2, some of them can harm your units, so take them into account then microing.

All effects stored in state.observation.raw.effects.

Fields

id: EffectId

Type of the effect.

positions: Vec<Point2>

Positions covered by this effect.

alliance: Alliance

Is this effect yours or opponent's.

owner: u32

Player id of effect's owner.

radius: f32

Additional radius covered by effect around every it's position.

Trait Implementations

impl Clone for Effect[src]

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type Owned = T

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