Struct rust_sc2::game_state::GameState[][src]

pub struct GameState {
    pub actions: Vec<Action>,
    pub action_errors: Vec<ActionError>,
    pub observation: Observation,
    pub chat: Vec<ChatMessage>,
}

Information about current state on current step.

Can be accessed through state field.

Fields

actions: Vec<Action>

Actions executed on previous step.

action_errors: Vec<ActionError>

Results on actions from previous step.

observation: Observation

Bot's observation here.

chat: Vec<ChatMessage>

Messeges in game chat.

Trait Implementations

impl Clone for GameState[src]

impl Default for GameState[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,