Struct rust_rpg_toolkit::prelude::PhysicsBody [−][src]
pub struct PhysicsBody {
pub position: Vec2,
pub rotation: f32,
pub velocity: Vec2,
pub collider: Option<Collider>,
pub last_collisions: Vec<(Collider, CollisionKind)>,
}
Fields
position: Vec2
rotation: f32
velocity: Vec2
collider: Option<Collider>
last_collisions: Vec<(Collider, CollisionKind)>
Implementations
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for PhysicsBody
impl Send for PhysicsBody
impl Sync for PhysicsBody
impl Unpin for PhysicsBody
impl UnwindSafe for PhysicsBody
Blanket Implementations
Mutably borrows from an owned value. Read more