Struct rust_rpg_toolkit::nodes::continuous_beams::ContinuousBeam [−][src]
pub struct ContinuousBeam {
pub actor_id: String,
pub actor: Handle<Actor>,
pub factions: Vec<String>,
pub effects: Vec<Effect>,
pub color: Color,
pub width: f32,
pub origin: Vec2,
pub end: Vec2,
}
Fields
actor_id: String
actor: Handle<Actor>
factions: Vec<String>
effects: Vec<Effect>
color: Color
width: f32
origin: Vec2
end: Vec2
Auto Trait Implementations
impl !RefUnwindSafe for ContinuousBeam
impl Send for ContinuousBeam
impl !Sync for ContinuousBeam
impl Unpin for ContinuousBeam
impl !UnwindSafe for ContinuousBeam
Blanket Implementations
Mutably borrows from an owned value. Read more