Struct rust_rpg_toolkit::nodes::continuous_beams::ContinuousBeam[][src]

pub struct ContinuousBeam {
    pub actor_id: String,
    pub actor: Handle<Actor>,
    pub factions: Vec<String>,
    pub effects: Vec<Effect>,
    pub color: Color,
    pub width: f32,
    pub origin: Vec2,
    pub end: Vec2,
}

Fields

actor_id: Stringactor: Handle<Actor>factions: Vec<String>effects: Vec<Effect>color: Colorwidth: f32origin: Vec2end: Vec2

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.