Trait rust_raylib::drawing::Draw
source · pub trait Drawwhere
Self: Sized,{
Show 76 methods
// Provided methods
fn clear_background(&mut self, color: Color) { ... }
fn begin_mode_2d(&mut self, camera: Camera2D) -> DrawMode2D<'_, Self> { ... }
fn begin_mode_3d(&mut self, camera: Camera3D) -> DrawMode3D<'_, Self> { ... }
fn begin_texture_mode(
&mut self,
target: &RenderTexture2D
) -> DrawTextureMode<'_, Self> { ... }
fn begin_shader_mode(&mut self, shader: &Shader) -> DrawShaderMode<'_, Self> { ... }
fn begin_blend_mode(&mut self, mode: BlendMode) -> DrawBlendMode<'_, Self> { ... }
fn begin_scissor_mode(
&mut self,
x: u32,
y: u32,
width: u32,
height: u32
) -> DrawScissorMode<'_, Self> { ... }
fn begin_vr_stereo_mode(
&mut self,
config: VrStereoConfig
) -> DrawVrStereoMode<'_, Self> { ... }
fn draw_texture(
&mut self,
tex: &Texture,
position: Vector2,
params: DrawTextureParams
) { ... }
fn draw_texture_patch(
&mut self,
tex: &Texture,
position: Vector2,
params: DrawTextureParams,
patch_info: NPatchInfo
) { ... }
fn set_shapes_texture(&mut self, texture: &Texture, source: Rectangle) { ... }
fn draw_pixel(&mut self, position: Vector2, color: Color) { ... }
fn draw_line(&mut self, start: Vector2, end: Vector2, color: Color) { ... }
fn draw_line_thick(
&mut self,
start: Vector2,
end: Vector2,
thickness: f32,
color: Color
) { ... }
fn draw_line_bezier(
&mut self,
start: Vector2,
end: Vector2,
thickness: f32,
color: Color
) { ... }
fn draw_line_bezier_quad(
&mut self,
start: Vector2,
end: Vector2,
control_pos: Vector2,
thickness: f32,
color: Color
) { ... }
fn draw_line_bezier_cubic(
&mut self,
start: Vector2,
end: Vector2,
start_control_pos: Vector2,
end_control_pos: Vector2,
thickness: f32,
color: Color
) { ... }
fn draw_line_strip(&mut self, points: &[Vector2], color: Color) { ... }
fn draw_circle(&mut self, center: Vector2, radius: f32, color: Color) { ... }
fn draw_circle_lines(
&mut self,
center_x: i32,
center_y: i32,
radius: f32,
color: Color
) { ... }
fn draw_ellipse(&mut self, center: Vector2, radius: Vector2, color: Color) { ... }
fn draw_ellipse_lines(
&mut self,
center: Vector2,
radius: Vector2,
color: Color
) { ... }
fn draw_circle_sector(
&mut self,
center: Vector2,
radius: f32,
angle: Range<f32>,
segments: u32,
color: Color
) { ... }
fn draw_circle_sector_lines(
&mut self,
center: Vector2,
radius: f32,
angle: Range<f32>,
segments: u32,
color: Color
) { ... }
fn draw_circle_gradient(
&mut self,
center: Vector2,
radius: f32,
color1: Color,
color2: Color
) { ... }
fn draw_ring(
&mut self,
center: Vector2,
inner_radius: f32,
outer_radius: f32,
start_angle: f32,
end_angle: f32,
segments: u32,
color: Color
) { ... }
fn draw_ring_lines(
&mut self,
center: Vector2,
radius: Range<f32>,
angle: Range<f32>,
segments: u32,
color: Color
) { ... }
fn draw_rectangle(&mut self, rect: Rectangle, color: Color) { ... }
fn draw_rectangle_lines(&mut self, rect: Rectangle, color: Color) { ... }
fn draw_rectangle_lines_thick(
&mut self,
rect: Rectangle,
line_thickness: f32,
color: Color
) { ... }
fn draw_rectangle_rotated(
&mut self,
rect: Rectangle,
origin: Vector2,
rotation: f32,
color: Color
) { ... }
fn draw_rectangle_gradient_vertical(
&mut self,
rect: Rectangle,
color1: Color,
color2: Color
) { ... }
fn draw_rectangle_gradient_horizontal(
&mut self,
rect: Rectangle,
color1: Color,
color2: Color
) { ... }
fn draw_rectangle_gradient(
&mut self,
rect: Rectangle,
col1: Color,
col2: Color,
col3: Color,
col4: Color
) { ... }
fn draw_rectangle_rounded(
&mut self,
rect: Rectangle,
roundness: f32,
segments: u32,
color: Color
) { ... }
fn draw_rectangle_rounded_lines(
&mut self,
rect: Rectangle,
roundness: f32,
segments: u32,
line_thickness: f32,
color: Color
) { ... }
fn draw_triangle(
&mut self,
v1: Vector2,
v2: Vector2,
v3: Vector2,
color: Color
) { ... }
fn draw_triangle_lines(
&mut self,
v1: Vector2,
v2: Vector2,
v3: Vector2,
color: Color
) { ... }
fn draw_triangle_fan(&mut self, points: &[Vector2], color: Color) { ... }
fn draw_triangle_strip(&mut self, points: &[Vector2], color: Color) { ... }
fn draw_polygon(
&mut self,
center: Vector2,
sides: u32,
radius: f32,
rotation: f32,
color: Color
) { ... }
fn draw_polygon_lines(
&mut self,
center: Vector2,
sides: u32,
radius: f32,
rotation: f32,
color: Color
) { ... }
fn draw_polygon_lines_thick(
&mut self,
center: Vector2,
sides: u32,
radius: f32,
rotation: f32,
line_thickness: f32,
color: Color
) { ... }
fn draw_fps(&mut self, position: Vector2) { ... }
fn draw_text(
&mut self,
text: &str,
position: Vector2,
font_size: u32,
color: Color
) { ... }
fn draw_text_with_font(
&mut self,
text: &str,
pos: Vector2,
font: &Font,
font_size: f32,
spacing: f32,
tint: Color
) { ... }
fn draw_text_with_font_and_rotation(
&mut self,
text: &str,
pos: Vector2,
origin: Vector2,
rotation: f32,
font: &Font,
font_size: f32,
spacing: f32,
tint: Color
) { ... }
fn draw_char(
&mut self,
ch: char,
pos: Vector2,
font: &Font,
font_size: f32,
tint: Color
) { ... }
fn draw_chars(
&mut self,
chars: &[char],
pos: Vector2,
font: &Font,
font_size: f32,
spacing: f32,
tint: Color
) { ... }
fn draw_line_3d(
&mut self,
start_pos: Vector3,
end_pos: Vector3,
color: Color
) { ... }
fn draw_point_3d(&mut self, position: Vector3, color: Color) { ... }
fn draw_circle_3d(
&mut self,
center: Vector3,
radius: f32,
rotation_axis: Vector3,
rotation_angle: f32,
color: Color
) { ... }
fn draw_triangle_3d(
&mut self,
v1: Vector3,
v2: Vector3,
v3: Vector3,
color: Color
) { ... }
fn draw_triangle_strip_3d(&mut self, points: &[Vector3], color: Color) { ... }
fn draw_cube(&mut self, position: Vector3, size: Vector3, color: Color) { ... }
fn draw_cube_wires(
&mut self,
position: Vector3,
size: Vector3,
color: Color
) { ... }
fn draw_sphere(&mut self, center_pos: Vector3, radius: f32, color: Color) { ... }
fn draw_sphere_ex(
&mut self,
center_pos: Vector3,
radius: f32,
rings: u32,
slices: u32,
color: Color
) { ... }
fn draw_sphere_wires(
&mut self,
center_pos: Vector3,
radius: f32,
rings: u32,
slices: u32,
color: Color
) { ... }
fn draw_cylinder(
&mut self,
position: Vector3,
radius_top: f32,
radius_bottom: f32,
height: f32,
slices: u32,
color: Color
) { ... }
fn draw_cylinder_ex(
&mut self,
pos_top: Vector3,
pos_bottom: Vector3,
radius_top: f32,
radius_bottom: f32,
sides: u32,
color: Color
) { ... }
fn draw_cylinder_wires(
&mut self,
position: Vector3,
radius_top: f32,
radius_bottom: f32,
height: f32,
slices: u32,
color: Color
) { ... }
fn draw_cylinder_wires_ex(
&mut self,
pos_top: Vector3,
pos_bottom: Vector3,
radius_top: f32,
radius_bottom: f32,
sides: u32,
color: Color
) { ... }
fn draw_capsule(
&mut self,
start_pos: Vector3,
end_pos: Vector3,
radius: f32,
slices: u32,
rings: u32,
color: Color
) { ... }
fn draw_capsule_wires(
&mut self,
start_pos: Vector3,
end_pos: Vector3,
radius: f32,
slices: u32,
rings: u32,
color: Color
) { ... }
fn draw_plane(&mut self, center_pos: Vector3, size: Vector2, color: Color) { ... }
fn draw_ray(&mut self, ray: Ray, color: Color) { ... }
fn draw_grid(&mut self, slices: u32, spacing: f32) { ... }
fn draw_model(
&mut self,
model: &Model,
position: Vector3,
scale: f32,
tint: Color
) { ... }
fn draw_model_ex(
&mut self,
model: &Model,
position: Vector3,
rotation_axis: Vector3,
rotation_angle: f32,
scale: Vector3,
tint: Color
) { ... }
fn draw_model_wires(
&mut self,
model: &Model,
position: Vector3,
scale: f32,
tint: Color
) { ... }
fn draw_model_wires_ex(
&mut self,
model: &Model,
position: Vector3,
rotation_axis: Vector3,
rotation_angle: f32,
scale: Vector3,
tint: Color
) { ... }
fn draw_bounding_box(&mut self, bbox: BoundingBox, color: Color) { ... }
fn draw_billboard(
&mut self,
camera: Camera,
texture: &Texture2D,
position: Vector3,
size: Vector2,
params: DrawBillboardParams
) { ... }
fn draw_mesh(&mut self, mesh: &Mesh, material: &Material, transform: Matrix) { ... }
fn draw_mesh_instanced(
&mut self,
mesh: &Mesh,
material: &Material,
transforms: &[Matrix]
) { ... }
}
Expand description
A trait that contains all the drawing functions
Provided Methods§
sourcefn clear_background(&mut self, color: Color)
fn clear_background(&mut self, color: Color)
Set background color (framebuffer clear color)
sourcefn begin_mode_2d(&mut self, camera: Camera2D) -> DrawMode2D<'_, Self>
fn begin_mode_2d(&mut self, camera: Camera2D) -> DrawMode2D<'_, Self>
Begin 2D mode with custom camera (2D)
sourcefn begin_mode_3d(&mut self, camera: Camera3D) -> DrawMode3D<'_, Self>
fn begin_mode_3d(&mut self, camera: Camera3D) -> DrawMode3D<'_, Self>
Begin 3D mode with custom camera (3D)
sourcefn begin_texture_mode(
&mut self,
target: &RenderTexture2D
) -> DrawTextureMode<'_, Self>
fn begin_texture_mode( &mut self, target: &RenderTexture2D ) -> DrawTextureMode<'_, Self>
Begin drawing to render texture
sourcefn begin_shader_mode(&mut self, shader: &Shader) -> DrawShaderMode<'_, Self>
fn begin_shader_mode(&mut self, shader: &Shader) -> DrawShaderMode<'_, Self>
Begin custom shader drawing
sourcefn begin_blend_mode(&mut self, mode: BlendMode) -> DrawBlendMode<'_, Self>
fn begin_blend_mode(&mut self, mode: BlendMode) -> DrawBlendMode<'_, Self>
Begin blending mode (alpha, additive, multiplied, subtract, custom)
sourcefn begin_scissor_mode(
&mut self,
x: u32,
y: u32,
width: u32,
height: u32
) -> DrawScissorMode<'_, Self>
fn begin_scissor_mode( &mut self, x: u32, y: u32, width: u32, height: u32 ) -> DrawScissorMode<'_, Self>
Begin scissor mode (define screen area for following drawing)
sourcefn begin_vr_stereo_mode(
&mut self,
config: VrStereoConfig
) -> DrawVrStereoMode<'_, Self>
fn begin_vr_stereo_mode( &mut self, config: VrStereoConfig ) -> DrawVrStereoMode<'_, Self>
Begin stereo rendering (requires VR simulator)
sourcefn draw_texture(
&mut self,
tex: &Texture,
position: Vector2,
params: DrawTextureParams
)
fn draw_texture( &mut self, tex: &Texture, position: Vector2, params: DrawTextureParams )
Draw a part of a texture defined by source and destination rectangles
sourcefn draw_texture_patch(
&mut self,
tex: &Texture,
position: Vector2,
params: DrawTextureParams,
patch_info: NPatchInfo
)
fn draw_texture_patch( &mut self, tex: &Texture, position: Vector2, params: DrawTextureParams, patch_info: NPatchInfo )
Draws a texture (or part of it) that stretches or shrinks nicely
sourcefn set_shapes_texture(&mut self, texture: &Texture, source: Rectangle)
fn set_shapes_texture(&mut self, texture: &Texture, source: Rectangle)
Set texture and rectangle to be used on shapes drawing
sourcefn draw_pixel(&mut self, position: Vector2, color: Color)
fn draw_pixel(&mut self, position: Vector2, color: Color)
Draw a pixel
sourcefn draw_line_thick(
&mut self,
start: Vector2,
end: Vector2,
thickness: f32,
color: Color
)
fn draw_line_thick( &mut self, start: Vector2, end: Vector2, thickness: f32, color: Color )
Draw a line defining thickness
sourcefn draw_line_bezier(
&mut self,
start: Vector2,
end: Vector2,
thickness: f32,
color: Color
)
fn draw_line_bezier( &mut self, start: Vector2, end: Vector2, thickness: f32, color: Color )
Draw a line using cubic-bezier curves in-out
sourcefn draw_line_bezier_quad(
&mut self,
start: Vector2,
end: Vector2,
control_pos: Vector2,
thickness: f32,
color: Color
)
fn draw_line_bezier_quad( &mut self, start: Vector2, end: Vector2, control_pos: Vector2, thickness: f32, color: Color )
Draw line using quadratic bezier curves with a control point
sourcefn draw_line_bezier_cubic(
&mut self,
start: Vector2,
end: Vector2,
start_control_pos: Vector2,
end_control_pos: Vector2,
thickness: f32,
color: Color
)
fn draw_line_bezier_cubic( &mut self, start: Vector2, end: Vector2, start_control_pos: Vector2, end_control_pos: Vector2, thickness: f32, color: Color )
Draw line using cubic bezier curves with 2 control points
sourcefn draw_line_strip(&mut self, points: &[Vector2], color: Color)
fn draw_line_strip(&mut self, points: &[Vector2], color: Color)
Draw lines sequence
sourcefn draw_circle(&mut self, center: Vector2, radius: f32, color: Color)
fn draw_circle(&mut self, center: Vector2, radius: f32, color: Color)
Draw a color-filled circle
sourcefn draw_circle_lines(
&mut self,
center_x: i32,
center_y: i32,
radius: f32,
color: Color
)
fn draw_circle_lines( &mut self, center_x: i32, center_y: i32, radius: f32, color: Color )
Draw circle outline
sourcefn draw_ellipse(&mut self, center: Vector2, radius: Vector2, color: Color)
fn draw_ellipse(&mut self, center: Vector2, radius: Vector2, color: Color)
Draw ellipse
sourcefn draw_ellipse_lines(&mut self, center: Vector2, radius: Vector2, color: Color)
fn draw_ellipse_lines(&mut self, center: Vector2, radius: Vector2, color: Color)
Draw ellipse outline
sourcefn draw_circle_sector(
&mut self,
center: Vector2,
radius: f32,
angle: Range<f32>,
segments: u32,
color: Color
)
fn draw_circle_sector( &mut self, center: Vector2, radius: f32, angle: Range<f32>, segments: u32, color: Color )
Draw a piece of a circle
sourcefn draw_circle_sector_lines(
&mut self,
center: Vector2,
radius: f32,
angle: Range<f32>,
segments: u32,
color: Color
)
fn draw_circle_sector_lines( &mut self, center: Vector2, radius: f32, angle: Range<f32>, segments: u32, color: Color )
Draw circle sector outline
sourcefn draw_circle_gradient(
&mut self,
center: Vector2,
radius: f32,
color1: Color,
color2: Color
)
fn draw_circle_gradient( &mut self, center: Vector2, radius: f32, color1: Color, color2: Color )
Draw a gradient-filled circle
sourcefn draw_ring(
&mut self,
center: Vector2,
inner_radius: f32,
outer_radius: f32,
start_angle: f32,
end_angle: f32,
segments: u32,
color: Color
)
fn draw_ring( &mut self, center: Vector2, inner_radius: f32, outer_radius: f32, start_angle: f32, end_angle: f32, segments: u32, color: Color )
Draw ring
sourcefn draw_ring_lines(
&mut self,
center: Vector2,
radius: Range<f32>,
angle: Range<f32>,
segments: u32,
color: Color
)
fn draw_ring_lines( &mut self, center: Vector2, radius: Range<f32>, angle: Range<f32>, segments: u32, color: Color )
Draw ring outline
sourcefn draw_rectangle(&mut self, rect: Rectangle, color: Color)
fn draw_rectangle(&mut self, rect: Rectangle, color: Color)
Draw a color-filled rectangle
sourcefn draw_rectangle_lines(&mut self, rect: Rectangle, color: Color)
fn draw_rectangle_lines(&mut self, rect: Rectangle, color: Color)
Draw rectangle outline
sourcefn draw_rectangle_lines_thick(
&mut self,
rect: Rectangle,
line_thickness: f32,
color: Color
)
fn draw_rectangle_lines_thick( &mut self, rect: Rectangle, line_thickness: f32, color: Color )
Draw rectangle outline with thickness
sourcefn draw_rectangle_rotated(
&mut self,
rect: Rectangle,
origin: Vector2,
rotation: f32,
color: Color
)
fn draw_rectangle_rotated( &mut self, rect: Rectangle, origin: Vector2, rotation: f32, color: Color )
Draw a color-filled rotated
sourcefn draw_rectangle_gradient_vertical(
&mut self,
rect: Rectangle,
color1: Color,
color2: Color
)
fn draw_rectangle_gradient_vertical( &mut self, rect: Rectangle, color1: Color, color2: Color )
Draw a vertical-gradient-filled rectangle
sourcefn draw_rectangle_gradient_horizontal(
&mut self,
rect: Rectangle,
color1: Color,
color2: Color
)
fn draw_rectangle_gradient_horizontal( &mut self, rect: Rectangle, color1: Color, color2: Color )
Draw a horizontal-gradient-filled rectangle
sourcefn draw_rectangle_gradient(
&mut self,
rect: Rectangle,
col1: Color,
col2: Color,
col3: Color,
col4: Color
)
fn draw_rectangle_gradient( &mut self, rect: Rectangle, col1: Color, col2: Color, col3: Color, col4: Color )
Draw a gradient-filled rectangle with custom vertex colors
sourcefn draw_rectangle_rounded(
&mut self,
rect: Rectangle,
roundness: f32,
segments: u32,
color: Color
)
fn draw_rectangle_rounded( &mut self, rect: Rectangle, roundness: f32, segments: u32, color: Color )
Draw rectangle with rounded edges
sourcefn draw_rectangle_rounded_lines(
&mut self,
rect: Rectangle,
roundness: f32,
segments: u32,
line_thickness: f32,
color: Color
)
fn draw_rectangle_rounded_lines( &mut self, rect: Rectangle, roundness: f32, segments: u32, line_thickness: f32, color: Color )
Draw rectangle with rounded edges outline
sourcefn draw_triangle(&mut self, v1: Vector2, v2: Vector2, v3: Vector2, color: Color)
fn draw_triangle(&mut self, v1: Vector2, v2: Vector2, v3: Vector2, color: Color)
Draw a color-filled triangle (vertex in counter-clockwise order!)
sourcefn draw_triangle_lines(
&mut self,
v1: Vector2,
v2: Vector2,
v3: Vector2,
color: Color
)
fn draw_triangle_lines( &mut self, v1: Vector2, v2: Vector2, v3: Vector2, color: Color )
Draw triangle outline (vertex in counter-clockwise order!)
sourcefn draw_triangle_fan(&mut self, points: &[Vector2], color: Color)
fn draw_triangle_fan(&mut self, points: &[Vector2], color: Color)
Draw a triangle fan defined by points (first vertex is the center)
sourcefn draw_triangle_strip(&mut self, points: &[Vector2], color: Color)
fn draw_triangle_strip(&mut self, points: &[Vector2], color: Color)
Draw a triangle strip defined by points
sourcefn draw_polygon(
&mut self,
center: Vector2,
sides: u32,
radius: f32,
rotation: f32,
color: Color
)
fn draw_polygon( &mut self, center: Vector2, sides: u32, radius: f32, rotation: f32, color: Color )
Draw a regular polygon (Vector version)
sourcefn draw_polygon_lines(
&mut self,
center: Vector2,
sides: u32,
radius: f32,
rotation: f32,
color: Color
)
fn draw_polygon_lines( &mut self, center: Vector2, sides: u32, radius: f32, rotation: f32, color: Color )
Draw a polygon outline of n sides
sourcefn draw_polygon_lines_thick(
&mut self,
center: Vector2,
sides: u32,
radius: f32,
rotation: f32,
line_thickness: f32,
color: Color
)
fn draw_polygon_lines_thick( &mut self, center: Vector2, sides: u32, radius: f32, rotation: f32, line_thickness: f32, color: Color )
Draw a polygon outline of n sides with thickness
sourcefn draw_text(
&mut self,
text: &str,
position: Vector2,
font_size: u32,
color: Color
)
fn draw_text( &mut self, text: &str, position: Vector2, font_size: u32, color: Color )
Draw text (using default font)
sourcefn draw_text_with_font(
&mut self,
text: &str,
pos: Vector2,
font: &Font,
font_size: f32,
spacing: f32,
tint: Color
)
fn draw_text_with_font( &mut self, text: &str, pos: Vector2, font: &Font, font_size: f32, spacing: f32, tint: Color )
Draw text using font and additional parameters
sourcefn draw_text_with_font_and_rotation(
&mut self,
text: &str,
pos: Vector2,
origin: Vector2,
rotation: f32,
font: &Font,
font_size: f32,
spacing: f32,
tint: Color
)
fn draw_text_with_font_and_rotation( &mut self, text: &str, pos: Vector2, origin: Vector2, rotation: f32, font: &Font, font_size: f32, spacing: f32, tint: Color )
Draw text using Font and pro parameters (rotation)
sourcefn draw_char(
&mut self,
ch: char,
pos: Vector2,
font: &Font,
font_size: f32,
tint: Color
)
fn draw_char( &mut self, ch: char, pos: Vector2, font: &Font, font_size: f32, tint: Color )
Draw one character
sourcefn draw_chars(
&mut self,
chars: &[char],
pos: Vector2,
font: &Font,
font_size: f32,
spacing: f32,
tint: Color
)
fn draw_chars( &mut self, chars: &[char], pos: Vector2, font: &Font, font_size: f32, spacing: f32, tint: Color )
Draw multiple characters
sourcefn draw_line_3d(&mut self, start_pos: Vector3, end_pos: Vector3, color: Color)
fn draw_line_3d(&mut self, start_pos: Vector3, end_pos: Vector3, color: Color)
Draw a line in 3D world space
sourcefn draw_point_3d(&mut self, position: Vector3, color: Color)
fn draw_point_3d(&mut self, position: Vector3, color: Color)
Draw a point in 3D space, actually a small line
sourcefn draw_circle_3d(
&mut self,
center: Vector3,
radius: f32,
rotation_axis: Vector3,
rotation_angle: f32,
color: Color
)
fn draw_circle_3d( &mut self, center: Vector3, radius: f32, rotation_axis: Vector3, rotation_angle: f32, color: Color )
Draw a circle in 3D world space
sourcefn draw_triangle_3d(
&mut self,
v1: Vector3,
v2: Vector3,
v3: Vector3,
color: Color
)
fn draw_triangle_3d( &mut self, v1: Vector3, v2: Vector3, v3: Vector3, color: Color )
Draw a color-filled triangle (vertex in counter-clockwise order!)
sourcefn draw_triangle_strip_3d(&mut self, points: &[Vector3], color: Color)
fn draw_triangle_strip_3d(&mut self, points: &[Vector3], color: Color)
Draw a triangle strip defined by points
sourcefn draw_cube_wires(&mut self, position: Vector3, size: Vector3, color: Color)
fn draw_cube_wires(&mut self, position: Vector3, size: Vector3, color: Color)
Draw cube wires (Vector version)
sourcefn draw_sphere(&mut self, center_pos: Vector3, radius: f32, color: Color)
fn draw_sphere(&mut self, center_pos: Vector3, radius: f32, color: Color)
Draw sphere
sourcefn draw_sphere_ex(
&mut self,
center_pos: Vector3,
radius: f32,
rings: u32,
slices: u32,
color: Color
)
fn draw_sphere_ex( &mut self, center_pos: Vector3, radius: f32, rings: u32, slices: u32, color: Color )
Draw sphere with extended parameters
sourcefn draw_sphere_wires(
&mut self,
center_pos: Vector3,
radius: f32,
rings: u32,
slices: u32,
color: Color
)
fn draw_sphere_wires( &mut self, center_pos: Vector3, radius: f32, rings: u32, slices: u32, color: Color )
Draw sphere wires
sourcefn draw_cylinder(
&mut self,
position: Vector3,
radius_top: f32,
radius_bottom: f32,
height: f32,
slices: u32,
color: Color
)
fn draw_cylinder( &mut self, position: Vector3, radius_top: f32, radius_bottom: f32, height: f32, slices: u32, color: Color )
Draw a cylinder/cone
sourcefn draw_cylinder_ex(
&mut self,
pos_top: Vector3,
pos_bottom: Vector3,
radius_top: f32,
radius_bottom: f32,
sides: u32,
color: Color
)
fn draw_cylinder_ex( &mut self, pos_top: Vector3, pos_bottom: Vector3, radius_top: f32, radius_bottom: f32, sides: u32, color: Color )
Draw a cylinder with extended parameters
sourcefn draw_cylinder_wires(
&mut self,
position: Vector3,
radius_top: f32,
radius_bottom: f32,
height: f32,
slices: u32,
color: Color
)
fn draw_cylinder_wires( &mut self, position: Vector3, radius_top: f32, radius_bottom: f32, height: f32, slices: u32, color: Color )
Draw a cylinder/cone wires
sourcefn draw_cylinder_wires_ex(
&mut self,
pos_top: Vector3,
pos_bottom: Vector3,
radius_top: f32,
radius_bottom: f32,
sides: u32,
color: Color
)
fn draw_cylinder_wires_ex( &mut self, pos_top: Vector3, pos_bottom: Vector3, radius_top: f32, radius_bottom: f32, sides: u32, color: Color )
Draw a cylinder wires with extended parameters
sourcefn draw_capsule(
&mut self,
start_pos: Vector3,
end_pos: Vector3,
radius: f32,
slices: u32,
rings: u32,
color: Color
)
fn draw_capsule( &mut self, start_pos: Vector3, end_pos: Vector3, radius: f32, slices: u32, rings: u32, color: Color )
Draw a capsule with the center of its sphere caps at start_pos and end_pos
sourcefn draw_capsule_wires(
&mut self,
start_pos: Vector3,
end_pos: Vector3,
radius: f32,
slices: u32,
rings: u32,
color: Color
)
fn draw_capsule_wires( &mut self, start_pos: Vector3, end_pos: Vector3, radius: f32, slices: u32, rings: u32, color: Color )
Draw capsule wireframe with the center of its sphere caps at start_pos and end_pos
sourcefn draw_plane(&mut self, center_pos: Vector3, size: Vector2, color: Color)
fn draw_plane(&mut self, center_pos: Vector3, size: Vector2, color: Color)
Draw a plane XZ
sourcefn draw_model(
&mut self,
model: &Model,
position: Vector3,
scale: f32,
tint: Color
)
fn draw_model( &mut self, model: &Model, position: Vector3, scale: f32, tint: Color )
Draw a model (with texture if set)
sourcefn draw_model_ex(
&mut self,
model: &Model,
position: Vector3,
rotation_axis: Vector3,
rotation_angle: f32,
scale: Vector3,
tint: Color
)
fn draw_model_ex( &mut self, model: &Model, position: Vector3, rotation_axis: Vector3, rotation_angle: f32, scale: Vector3, tint: Color )
Draw a model with extended parameters
sourcefn draw_model_wires(
&mut self,
model: &Model,
position: Vector3,
scale: f32,
tint: Color
)
fn draw_model_wires( &mut self, model: &Model, position: Vector3, scale: f32, tint: Color )
Draw a model wires (with texture if set)
sourcefn draw_model_wires_ex(
&mut self,
model: &Model,
position: Vector3,
rotation_axis: Vector3,
rotation_angle: f32,
scale: Vector3,
tint: Color
)
fn draw_model_wires_ex( &mut self, model: &Model, position: Vector3, rotation_axis: Vector3, rotation_angle: f32, scale: Vector3, tint: Color )
Draw a model wires (with texture if set) with extended parameters
sourcefn draw_bounding_box(&mut self, bbox: BoundingBox, color: Color)
fn draw_bounding_box(&mut self, bbox: BoundingBox, color: Color)
Draw bounding box (wires)
sourcefn draw_billboard(
&mut self,
camera: Camera,
texture: &Texture2D,
position: Vector3,
size: Vector2,
params: DrawBillboardParams
)
fn draw_billboard( &mut self, camera: Camera, texture: &Texture2D, position: Vector3, size: Vector2, params: DrawBillboardParams )
Draw a billboard texture
sourcefn draw_mesh(&mut self, mesh: &Mesh, material: &Material, transform: Matrix)
fn draw_mesh(&mut self, mesh: &Mesh, material: &Material, transform: Matrix)
Draw a 3d mesh with material and transform
sourcefn draw_mesh_instanced(
&mut self,
mesh: &Mesh,
material: &Material,
transforms: &[Matrix]
)
fn draw_mesh_instanced( &mut self, mesh: &Mesh, material: &Material, transforms: &[Matrix] )
Draw multiple mesh instances with material and different transforms