pub struct MessageBox {
pub discern_type: String,
pub name: String,
pub box_size: [f32; 2],
pub box_content_name: String,
pub box_title_name: String,
pub box_image_name: String,
pub box_keep_existing: bool,
pub box_existing_time: f32,
pub box_exist: bool,
pub box_speed: f32,
pub box_restore_speed: f32,
pub box_memory_offset: f32,
}
Expand description
RC的消息框资源。
Fields§
§discern_type: String
§name: String
§box_size: [f32; 2]
消息框大小。
box_content_name: String
框内内容资源名。
box_title_name: String
框内标题资源名。
box_image_name: String
框内图片资源名。
box_keep_existing: bool
消息框是否持续存在。
box_existing_time: f32
如果不持续存在,消息框的持续时间。
box_exist: bool
消息框是否存在(不等于是否显示)。
box_speed: f32
消息框移动速度。
box_restore_speed: f32
消息框补位速度。
box_memory_offset: f32
消息框上一次渲染时的y轴偏移量(用于实现补位动画)。
Trait Implementations§
Source§impl Clone for MessageBox
impl Clone for MessageBox
Source§fn clone(&self) -> MessageBox
fn clone(&self) -> MessageBox
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for MessageBox
impl Debug for MessageBox
Source§impl RustConstructorResource for MessageBox
impl RustConstructorResource for MessageBox
Source§fn expose_type(&self) -> &str
fn expose_type(&self) -> &str
返回资源类型。
Source§fn reg_render_resource(&self, render_list: &mut Vec<RenderResource>)
fn reg_render_resource(&self, render_list: &mut Vec<RenderResource>)
注册资源。
Auto Trait Implementations§
impl Freeze for MessageBox
impl RefUnwindSafe for MessageBox
impl Send for MessageBox
impl Sync for MessageBox
impl Unpin for MessageBox
impl UnwindSafe for MessageBox
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more