Struct rust_3d::oc_tree::OcTree [] [src]

pub struct OcTree<P> where P: IsEditable3D + IsBuildable3D {
    pub root: Option<OcNode<P>>,
    pub min: P,
    pub max: P,
}

Fields

Trait Implementations

impl<P> IsTree3D<P> for OcTree<P> where P: IsEditable3D + IsBuildable3D + Clone
[src]

impl<P> IsOcTree<P> for OcTree<P> where P: IsEditable3D + IsBuildable3D + Clone
[src]