Struct rust_3d::Point2D
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[src]
pub struct Point2D {
pub x: f64,
pub y: f64,
}Point2D, a point / position within 2D space
Fields
x: f64
y: f64
Methods
impl Point2D[src]
Trait Implementations
impl Default for Point2D[src]
impl Debug for Point2D[src]
fn fmt(&self, __arg_0: &mut Formatter) -> Result[src]
Formats the value using the given formatter. Read more
impl PartialEq for Point2D[src]
fn eq(&self, __arg_0: &Point2D) -> bool[src]
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &Point2D) -> bool[src]
This method tests for !=.
impl PartialOrd for Point2D[src]
fn partial_cmp(&self, __arg_0: &Point2D) -> Option<Ordering>[src]
This method returns an ordering between self and other values if one exists. Read more
fn lt(&self, __arg_0: &Point2D) -> bool[src]
This method tests less than (for self and other) and is used by the < operator. Read more
fn le(&self, __arg_0: &Point2D) -> bool[src]
This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
fn gt(&self, __arg_0: &Point2D) -> bool[src]
This method tests greater than (for self and other) and is used by the > operator. Read more
fn ge(&self, __arg_0: &Point2D) -> bool[src]
This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
impl Clone for Point2D[src]
fn clone(&self) -> Point2D[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl Eq for Point2D[src]
impl Ord for Point2D[src]
fn cmp(&self, other: &Self) -> Ordering[src]
This method returns an Ordering between self and other. Read more
fn max(self, other: Self) -> Self1.21.0[src]
Compares and returns the maximum of two values. Read more
fn min(self, other: Self) -> Self1.21.0[src]
Compares and returns the minimum of two values. Read more
impl Hash for Point2D[src]
fn hash<H: Hasher>(&self, state: &mut H)[src]
Feeds this value into the given [Hasher]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher]. Read more
impl<P> Add<P> for Point2D where
P: Is2D, [src]
P: Is2D,
type Output = Point2D
The resulting type after applying the + operator.
fn add(self, other: P) -> Point2D[src]
Performs the + operation.
impl<P> Sub<P> for Point2D where
P: Is2D, [src]
P: Is2D,
type Output = Point2D
The resulting type after applying the - operator.
fn sub(self, other: P) -> Point2D[src]
Performs the - operation.
impl Mul<f64> for Point2D[src]
type Output = Point2D
The resulting type after applying the * operator.
fn mul(self, other: f64) -> Point2D[src]
Performs the * operation.
impl IsMovable2D for Point2D[src]
impl IsND for Point2D[src]
fn n_dimensions() -> usize[src]
Should return the number of dimensions. E.g. 2 for points in 2D space, 3 for points in 3D space etc.
fn get_position(&self, dimension: usize) -> Result<f64>[src]
Should return the value of a given dimensions. E.g. for 2D position with x = 4.3, y = 1.8 the result for dimension = 1 should be 1.8
impl Is2D for Point2D[src]
fn x(&self) -> f64[src]
Should return the x-coordinate
fn y(&self) -> f64[src]
Should return the y-coordinate
fn pos(&self) -> (f64, f64)[src]
Returns the Position as x,y tuple
fn dot(&self, other: &Is2D) -> f64[src]
Calculates the dot product with another Is2D
fn cross(&self, other: &Is2D) -> f64[src]
Calculates the cross product with another Is2D
fn abs(&self) -> NonNegative[src]
The absolute / length of this position
fn rad_to(&self, other: &Is2D) -> Rad[src]
Calculates the angle to the other Is2D in radians
fn to_str(&self) -> String[src]
Transforms the position in a "x y" string. E.g. "3.72 5.99"
impl IsBuildableND for Point2D[src]
fn new_nd(coords: &[f64]) -> Result<Self>[src]
Should build an object from the correct number of coordinates
fn from_nd<P>(&mut self, other: P) -> Result<()> where
P: IsBuildableND, [src]
P: IsBuildableND,
Should use the coordinates of another as its own
fn center<P>(&self, other: &P) -> Result<Self> where
P: IsND, [src]
P: IsND,
Returns the center between this and other
impl IsBuildable2D for Point2D[src]
fn new(x: f64, y: f64) -> Self[src]
Should build an object from x and y coordinates
fn from<P>(&mut self, other: P) where
P: Is2D, [src]
P: Is2D,
Should use the coordinates of another as its own
fn normalized(&self) -> Result<Self>[src]
Returns this with normalized values
fn multiply_m(&self, m: &Matrix3) -> Self[src]
Applies a matrix to this
fn parse(text: String) -> Result<Self>[src]
Creates this from a "x y" string. E.g. "4.3 17.29"
impl IsEditableND for Point2D[src]
fn set_position(&mut self, dimension: usize, val: f64) -> Result<()>[src]
Should set the coordinate / position at dimension to val
impl IsEditable2D for Point2D[src]
fn set_x(&mut self, val: f64)[src]
Should set the position in x
fn set_y(&mut self, val: f64)[src]
Should set the position in y
fn set_pos(&mut self, x: f64, y: f64)[src]
Sets the position from a x and y values
fn increase_distance_to_by<P>(&mut self, other: &P, factor: Positive) where
P: Is2D, [src]
P: Is2D,
Increases distance towards other by factor
fn add<P>(&mut self, other: &P) where
P: Is2D, [src]
P: Is2D,
Adds the coordinates of other onto this. x = x + other.x ...
fn substract<P>(&mut self, other: &P) where
P: Is2D, [src]
P: Is2D,
Substracts the coordinates of other from this. x = x - other.x ...
fn scale_pos(&mut self, val: f64)[src]
Scales the coordinates by applying a factor to all of them
fn rotate<P>(&mut self, r: Rad, center: &P) where
P: Is2D, [src]
P: Is2D,
Rotates the position around a center ccw for rad radians
impl IsTransFormableTo3D for Point2D[src]
fn transform_to_3d<P>(&self, z: f64) -> P where
P: IsBuildable3D, [src]
P: IsBuildable3D,
Should create representation of self within the 3D space with a given z-coordinate