Struct rust_3d::oc_tree::OcTree
[−]
[src]
pub struct OcTree<P> where
P: IsEditable3D + IsBuildable3D, { pub root: Option<OcNode<P>>, pub min: P, pub max: P, }
OcTree
Fields
root: Option<OcNode<P>>
min: P
max: P
Trait Implementations
impl<P: Default> Default for OcTree<P> where
P: IsEditable3D + IsBuildable3D, [src]
P: IsEditable3D + IsBuildable3D,
impl<P: Debug> Debug for OcTree<P> where
P: IsEditable3D + IsBuildable3D, [src]
P: IsEditable3D + IsBuildable3D,
impl<P: PartialEq> PartialEq for OcTree<P> where
P: IsEditable3D + IsBuildable3D, [src]
P: IsEditable3D + IsBuildable3D,
fn eq(&self, __arg_0: &OcTree<P>) -> bool
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &OcTree<P>) -> bool
This method tests for !=.
impl<P: PartialOrd> PartialOrd for OcTree<P> where
P: IsEditable3D + IsBuildable3D, [src]
P: IsEditable3D + IsBuildable3D,
fn partial_cmp(&self, __arg_0: &OcTree<P>) -> Option<Ordering>
This method returns an ordering between self and other values if one exists. Read more
fn lt(&self, __arg_0: &OcTree<P>) -> bool
This method tests less than (for self and other) and is used by the < operator. Read more
fn le(&self, __arg_0: &OcTree<P>) -> bool
This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
fn gt(&self, __arg_0: &OcTree<P>) -> bool
This method tests greater than (for self and other) and is used by the > operator. Read more
fn ge(&self, __arg_0: &OcTree<P>) -> bool
This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
impl<P: Ord> Ord for OcTree<P> where
P: IsEditable3D + IsBuildable3D, [src]
P: IsEditable3D + IsBuildable3D,
fn cmp(&self, __arg_0: &OcTree<P>) -> Ordering
This method returns an Ordering between self and other. Read more
impl<P: Eq> Eq for OcTree<P> where
P: IsEditable3D + IsBuildable3D, [src]
P: IsEditable3D + IsBuildable3D,
impl<P: Clone> Clone for OcTree<P> where
P: IsEditable3D + IsBuildable3D, [src]
P: IsEditable3D + IsBuildable3D,
fn clone(&self) -> OcTree<P>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more
impl<P: Hash> Hash for OcTree<P> where
P: IsEditable3D + IsBuildable3D, [src]
P: IsEditable3D + IsBuildable3D,
fn hash<__HP: Hasher>(&self, __arg_0: &mut __HP)
Feeds this value into the given [Hasher]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0
H: Hasher,
Feeds a slice of this type into the given [Hasher]. Read more
impl<P> IsTree3D<P> for OcTree<P> where
P: IsEditable3D + IsBuildableND + IsBuildable3D + Clone + Default, [src]
P: IsEditable3D + IsBuildableND + IsBuildable3D + Clone + Default,
fn size(&self) -> usize
Should return the number of elements within the tree
fn to_pointcloud(&self) -> PointCloud3D<P>
Should return all positions within the tree as point cloud
fn build(&mut self, pc: PointCloud3D<P>) -> bool
Should create a new tree from a given point cloud
impl<P> IsOcTree<P> for OcTree<P> where
P: IsEditable3D + IsBuildableND + IsBuildable3D + Clone + Default, [src]
P: IsEditable3D + IsBuildableND + IsBuildable3D + Clone + Default,
fn collect(&self, maxdepth: i8) -> PointCloud3D<P>
Should return all positions up the given depth